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GLOBE – Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab

  • This paper presents an advanced interactive learning platform .dot that implements the GLOBE exercise, using innovative information and communication technologies to enhance learning and development of management and leadership skills in a complex organizational setting. GLOBE on the one hand focuses on competences around ICT and virtual collaboration, and on the other hand on digital transformation, technologies and tools at higher education institutions. By this applied science, learning and developing on the real-world platform, analysis and drive of digital innovation and transformation can be fostered. The main goal is to co-create knowledge and solutions in the following focused subjects: Management and leadership of multidisciplinary, multinational and multicultural virtual and real collaboration in a complex organizational environment. GLOBE uses real world scenarios (e.g. United Nations mission) and involves real world actors. This comprehensive educational approach should enhance learning techniques and leverage learning progress with hands-on experiences and applied science in the context of ICT and virtual collaboration, and the embodied dynamics of behavior to support innovation and development.

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Metadaten
Author:Markus BresinskyGND, Florian von Reusner
DOI:https://doi.org/10.1007/978-3-319-76908-0_26
Parent Title (English):Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
Publisher:Springer Nature
Document Type:conference proceeding (article)
Language:English
Year of first Publication:2018
Release Date:2022/04/05
Tag:Digitization; Experiential learning; Human factors; ICT; Interactive and collaborative learning; Living Lab; Open innovation; Problem-based learning; Virtual collaboration
First Page:273
Last Page:281
Andere Schriftenreihe:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 229
Institutes:Fakultät Angewandte Natur- und Kulturwissenschaften
research focus:Energie und Mobilität
Licence (German):Keine Lizenz - Es gilt das deutsche Urheberrecht: § 53 UrhG