• search hit 5 of 15
Back to Result List

An experimental card game for software testing: Development, design and evaluation of a physical card game to deepen the knowledge of students in academic software testing education

  • Teaching software testing is a challenging task. Especially if you want to impart more in-depth and practical knowledge to the students. Therefore, most lectures still teach in a classic lecture format despite the fact that this way of instruction is in any case the optimal way of instruction for today's requirements anymore. In this paper we present our implementation of an active learning method to deepen the knowledge in academic software test education. We describe a card game for advanced learning that promotes students' collaboration and knowledge exchange in a playful and competitive manner. The design of the game is based on constructive and cooperative theories. A subsequent evaluation shows that the use of this card game for teaching software testing is a suitable method.

Export metadata

Additional Services

Share in Twitter Search Google Scholar Statistics
Metadaten
Author:Alexander Soska, Jürgen MottokORCiDGND, Christian Wolff
DOI:https://doi.org/10.1109/EDUCON.2016.7474609
Parent Title (English):IEEE Global Engineering Education Conference (EDUCON), 10-13 April 2016, Abu Dhabi, UAE
Document Type:conference proceeding (article)
Language:English
Year of first Publication:2016
Release Date:2021/03/11
Tag:card game; game-based learning; playful learning; software testing
First Page:576
Last Page:584
Institutes:Fakultät Elektro- und Informationstechnik
Fakultät Elektro- und Informationstechnik / Laboratory for Safe and Secure Systems (LAS3)
Begutachtungsstatus:peer-reviewed
research focus:Digitalisierung