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Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing

  • One of the biggest problems of educational games is the adequate integration of learning content into the game environment. Thereby the main challenge is to create a balance between gameplay and learning objectives and the correct transfer of learning principles into the game design. A useful approach is to identify game components and their specific learning constraints and the relationship between each other. By mapping learning elements to Game Design Pattern, we elaborate fundamentals for the concrete game design, focusing on card games. A shared description and an understanding of how the game design aligns with learning content facilitates the development of high quality educational games. A short illustration of our further developed implementation summarizes our experiences and shows an exemplary realization.

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Metadaten
Author:Alexander Soska, Jürgen MottokORCiDGND, Christian Wolff
DOI:https://doi.org/10.1109/EDUCON.2017.7942996
Parent Title (English):IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017, Athens, Greece
Document Type:conference proceeding (article)
Language:English
Year of first Publication:2017
Release Date:2021/03/11
Institutes:Fakultät Elektro- und Informationstechnik
Fakultät Elektro- und Informationstechnik / Laboratory for Safe and Secure Systems (LAS3)
Begutachtungsstatus:peer-reviewed
research focus:Digitalisierung