Towards Virtual Audience Simulation For Speech Therapy

  • The utilization of virtual reality (VR) technology has shown promise in various therapeutic applications, particularly in exposure therapy for reducing fear of certain situations objects or activities, e.g. fear of height, or negative evaluation of others in social situations. VR has been shown to yield positive outcomes in follow-up studies, and provides a safe and ecological therapeutic environment for therapists and their patients. This paper presents a collaborative effort to develop a VR speech therapy system which simulates a virtual audience for users to practice their public speaking skills. We describe a novel web-based graphica user interface that enables therapists to manage the therapy session using a simple timeline. Lastly, we present the results from a qualitative study with therapists and teachers with functional dysphonia, which highlight the potential of such an application to support and augment the therapists’ work and the remaining challenges regarding the design of natural interactions, agent behaviours and scenario customisation for patients.

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Metadaten
Author:Yann Glémarec, Amelie Hörmann, Norina LauerORCiDGND, Cédric Buche, Jean-Luc Lugrin, Marc Erich Latoschik
DOI:https://doi.org/10.1145/3570945.3607348
ISBN:78-1-4503-9994-4
Parent Title (English):Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents (IVA '23), Würzburg, September 19 - 22, 2023
Publisher:Association for Computing Machinery
Place of publication:New York
Document Type:conference proceeding (article)
Language:English
Year of first Publication:2023
Release Date:2024/01/03
GND Keyword:Stimme; Virtuelle Realität
Pagenumber:1-3
Institutes:Fakultät Angewandte Sozial- und Gesundheitswissenschaften
Regensburg Center of Health Sciences and Technology - RCHST
Fakultät Angewandte Sozial- und Gesundheitswissenschaften / Labor Logopädie (LP)
Begutachtungsstatus:peer-reviewed
research focus:Lebenswissenschaften und Ethik
Licence (German):Keine Lizenz - Es gilt das deutsche Urheberrecht: § 53 UrhG