TY - GEN A1 - Reuter, Rebecca A1 - Langer, Thomas A1 - Hauser, Florian A1 - Muckelbauer, Daniel A1 - Gegenfurtner, Andreas T1 - Automatic generation of areas of interest in eye tracking: The case of software engineering T2 - Earli Book of Abstracts Y1 - 2019 UR - https://earli.org/sites/default/files/2019-09/BOA-2019.pdf PB - RWTH Aachen ER - TY - CHAP A1 - Staufer, Susanne A1 - Hauser, Florian A1 - Ezer, Timur A1 - Grabinger, Lisa A1 - Nadimpalli, Vamsi Krishna A1 - Röhrl, Simon A1 - Bugert, Flemming A1 - Bittner, Dominik A1 - Mottok, Jürgen T1 - EVALUATION OF THE LEARNING MANAGEMENT SYSTEM PYTHIA T2 - EDULEARN Proceedings: 16th International Conference on Education and New Learning Technologies, Palma, Spain. 1-3 July, 2024 N2 - Learning management systems gain importance due to the Corona pandemic. To personalize such a learning management system, a Moodle adaption named Pythia was created. Pythia is implemented as a Moodle plugin solution. The possibility of generating learning paths with various algorithms and the change of the graphical user interface is significant. Learning paths are generated with two different algorithms. Nestor algorithm generates learning paths with a Bayesian network, while Tyche algorithm uses a Markov model. The graphical user interface is adapted to the generated learning paths where learning element symbols are customized and the individual learning paths are depicted. This paper presents the results of a qualitative survey among German students with the aim of evaluating the first version of the learning management system Pythia. 25 students took the subject “Software Engineering for Safe and Secure Systems” in the winter term of 2023/24. The 68 asked questions focus on usage behavior, graphical user interface, usability, preferences, volume, and quality of learning elements, and learning paths. Our Moodle course for the lecture contains seven sections, each section has minimum one subsection on which the learning path is calculated. Last three sections are designed by presenting minimum one learning element of each learning element category except the collaboration tool. In a previous work, ten learning element categories were designed and evaluated comprising manuscript, brief overview, learning goal, quiz, exercise, summary, three types of additional material, and collaboration tool. The first sections are left as they are initially designed by the lecturer (normal section). The survey considers the difference between normal sections and diverse sections. Furthermore, the generated learning paths are evaluated. 13 students undertook Nestor learning paths, whereas 12 undertook Tyche learning paths. The results suggest that for the majority of students, the learning element symbols are well-chosen. Moreover, all students wish the elements relevant to the exam to be labelled. 23 students are overwhelmed by the number of learning elements in the last sections of the Moodle course. In the future, some suggestions will be implemented such as the labelling of exam relevant learning elements. To overcome the overload of learning elements, a strategy could be developed like hiding learning elements not preferred by the learning path algorithm. KW - Learning management system (LMS) KW - questionnaire (study) KW - learning elements KW - learning paths KW - usability KW - graphical user interface (GUI) KW - Moodle KW - higher education area (HEA) Y1 - 2024 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:898-opus4-73474 SN - 2340-1117 SP - 9089 EP - 9098 PB - IATED ER - TY - JOUR A1 - Grabinger, Lisa A1 - Hauser, Florian A1 - Mottok, Jürgen T1 - On the perception of graph layouts JF - Journal of Software: Evolution and Process N2 - In the field of software engineering, graph-based models are used for a variety of applications. Usually, the layout of those graphs is determined at the discretion of the user. This article empirically investigates whether different layouts affect the comprehensibility or popularity of a graph and whether one can predict the perception of certain aspects in the graph using basic graphical laws from psychology (i.e., Gestalt principles). Data on three distinct layouts of one causal graph is collected from 29 subjects using eye tracking and a print questionnaire. The evaluation of the collected data suggests that the layout of a graph does matter and that the Gestalt principles are a valuable tool for assessing partial aspects of a layout. KW - causal graphs KW - eye tracking KW - gestalt principles KW - graph layouts KW - modeling languages Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:898-opus4-62973 N1 - Corresponding author: Lisa Grabinger PB - Wiley ER - TY - GEN A1 - Hauser, Florian A1 - Reuter, Rebecca A1 - Gegenfurtner, Andreas A1 - Gruber, Hans A1 - Mottok, Jürgen A1 - Hutzler, Ivonne T1 - Heuristics in Software Modelling: An Eyetracking Study T2 - Earli Book of Abstracts N2 - To investigate the role of heuristics in the domain of software engineering, an eye tracking study was conducted in which experts and novices were compared. The study focused on one of the most challenging parts in this domain: the generation of an object model for a software product based on a requirements specification. During their training, software engineers are taught different techniques to solve this task. One of these techniques is the noun/verb analysis. However, it is still unclear to what extent novice and expert programmers are making use of it. Ideally, the noun/verb analysis works as a heuristic and helps programmers to make fast and accurate decisions. Participants in the study were 40 software programmers at four levels of expertise (novices, intermediates, experienced rogrammers, experts). They were presented with ten decision tasks. In each task, participants read a requirement specification and then had to choose one out of three presented class diagrams that they considered the best solution. During the task, their eye movements were recorded. Results show that all participants used the noun/verb analysis as a heuristic. Programmers with higher levels of expertise, however, outperformed programmers with lower levels of expertise. Interestingly, the more experienced programmers were not following the noun/verb analysis in a blindfolded way. They realised that the noun/verb analysis would produce diagrams, but a skilled software architect would not model them in this way. Instead they created their models in a way that they perceived as more logical and realistic Y1 - 2019 UR - https://earli.org/sites/default/files/2019-09/BOA-2019.pdf PB - RWTH Aachen ER - TY - CHAP A1 - Gruber, Hans A1 - Wolff, Christian A1 - Mottok, Jürgen A1 - Bazo, Alexander A1 - Hauser, Florian A1 - Schreistetter, Stefan T1 - Tutorial on Software Engineering Education in Co-Located Multi-User Eye-Tracking-Environments T2 - Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training: Munich, November 2020 N2 - We briefly describe a tutorial on the application of Eye-Tracking technology for Software Engineering Education. We will showcase our setup of a large-scale Eye-Tracking-Classroom and its usage for real-time improvement of traditional learning scenarios in Software Engineering Education. We will focus on the integration of gaze data into modern integrated development environments (IDEs) and demonstrate a complete workflow for its usage in co-located multi-user Eye-Tracking-Environments. KW - eye-tracking KW - software engineering education KW - multi-user eye tracking KW - real-time learning scenarios Y1 - 2020 U6 - https://doi.org/10.1109/CSEET49119.2020.9206170 ER - TY - CHAP A1 - Hauser, Florian A1 - Schreistetter, Stefan A1 - Reuter, Rebecca A1 - Mottok, Jürgen A1 - Gruber, Hans A1 - Holmqvist, Kenneth A1 - Schorr, Nick T1 - Code reviews in C++: Preliminary results from an eye tracking study T2 - ETRA '20 Short Papers: ACM Symposium on Eye Tracking Research and ApplicationsJune 2020 N2 - Code reviews are an essential part of quality assurance in modern software projects. But despite their great importance, they are still carried out in a way that relies on human skills and decisions. During the last decade, there have been several publications on code reviews using eye tracking as a method, but only a few studies have focused on the performance differences between experts and novices. To get a deeper understanding of these differences, the following experiment was developed: This study surveys expertise-related differences in experts’, advanced programmers’, and novices’ eye movements during the review of eight short C++ code examples, including correct and erroneous codes. A sample of 35 participants (21 novices, 14 advanced and expert programmers) were recruited. A Tobii Spectrum 600 was used for the data collection. Measures included participants’ eye movements during the code review, demographic background data, and cued retrospective verbal comments on replays of their own eye movement recordings. Preliminary results give proof for experience-related differences between participants. Advanced and expert programmers performed significantly better in case of error detection and the eye tracking data implies a more efficient reviewing strategy. Y1 - 2020 SN - ISBN 9781450371346 U6 - https://doi.org/10.1145/3379156.3391980 SP - 1 EP - 5 ER - TY - CHAP A1 - Reuter, Rebecca A1 - Hauser, Florian A1 - Muckelbauer, Daniel A1 - Stark, Theresa A1 - Antoni, Erika A1 - Mottok, Jürgen A1 - Wolff, Christian T1 - Using augmented reality in software engineering education? First insights to a comparative study of 2D and AR UML modeling T2 - Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS) and 31st Conference on Software Engineering Education and Training (CSEE&T), January 8 - 11, 2019 Grand Wailea, Hawaii N2 - Although there has been much speculation about the potential of Augmented Reality (AR) in teaching for learning material, there is a significant lack of empirical proof about its effectiveness and implementation in higher education. We describe a software to integrate AR using the Microsoft Hololens into UML (Unified Modeling Language) teaching. Its user interface is laid out to overcome problems of existing software. We discuss the design of the tool and report a first evaluation study. The study is based upon effectiveness as a metric for students performance and components of motivation. The study was designed as control group experiment with two groups. The experimental group had to solve tasks with the help of the AR modeling tool and the control group used a classic PC software. We identified tendencies that participants of the experimental group showed more motivation than the control group. Both groups performed equally well Y1 - 2019 U6 - https://doi.org/10.24251/HICSS.2019.938 SP - 7798 EP - 7807 ER - TY - CHAP A1 - Reuter, Rebecca A1 - Knietzsch, Marco A1 - Hauser, Florian A1 - Mottok, Jürgen T1 - Supporting Abstraction Skills Using Augmented Reality? T2 - ITiCSE '19, Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, July 2019, Aberdeen Scotland UK N2 - We investigated the potential of augmented reality (AR) to enable visualization of abstract concepts and present the first iteration of a teaching experiment that evaluates the use of AR as support for abstraction skills. Students were confronted with the task to present and explain information to different groups of stakeholders at the example of a coffee machine. Results show that students find it helpful to have a visual app-prototype and especially one that can be disassembled in different levels. The main goal was to sensitize students for the need to think about and to abstract information for certain roles and perspectives. Y1 - 2019 U6 - https://doi.org/10.1145/3304221.3325562 ER - TY - CHAP A1 - Schreistetter, Stefan A1 - Hauser, Florian A1 - Reuter, Rebecca A1 - Jahn, Sabrina A1 - Mottok, Jürgen T1 - Using Eye Tracking Data to analyze students’ tasks solving behavior in classroom contexts T2 - 12th International Conference of Education, Research and Innovation (ICERI 2019), Conference Proceedings, 2019, Seville (Spain) Y1 - 2019 SN - 978-84-09-14755-7 U6 - https://doi.org/10.21125/iceri.2019.1473 SN - 2340-1095 SP - 6087 EP - 6096 ER - TY - CHAP A1 - Hauser, Florian A1 - Reuter, Rebecca A1 - Gegenfurtner, Andreas A1 - Gruber, Hans A1 - Mottok, Jürgen T1 - Eye movements in software modelling – what do they tell us about heuristics T2 - 12th International Conference of Education, Research and Innovation (ICERI 2019), Conference Proceedings, 2019, Seville (Spain) Y1 - 2019 SN - 978-84-09-14755-7 U6 - https://doi.org/10.21125/iceri.2019.1469 SP - 6064 EP - 6070 ER - TY - CHAP A1 - Nivala, Markus A1 - Hauser, Florian A1 - Mottok, Jürgen A1 - Gruber, Hans T1 - Developing visual expertise in software engineering: An eye tracking study T2 - IEEE Global Engineering Education Conference (EDUCON), 10-13 April 2016, Abu Dhabi, UAE N2 - Program comprehension and the ability to find program errors are key skills of software engineering. The aim of this pilot study was to examine the visual processes of novice and advanced programmers in authentic tasks. Fifteen novices and eight advanced programmers were given eight short pieces of code. Their task was to either identify an error or give the output of the code. Eye movements and keyboard activity were recorded. On average, the novices spent more time reading the code than composing the response, whereas the more advanced programmers started composing the response sooner and spent more time on it. In general, the advanced programmers had shorter fixations and saccades. The results suggest that the advanced programmers are quicker to grasp the essence of the code and able to see more details in it. The advanced programmers had shorter fixations and saccade lengths during the second phase which might indicate the process of chunking. KW - program comprehension KW - debugging KW - software engineering KW - visual expertise KW - eye tracking Y1 - 2016 U6 - https://doi.org/10.1109/EDUCON.2016.7474614 SP - 613 EP - 620 ER - TY - CHAP A1 - Hauser, Florian A1 - Reiß, Markus A1 - Nivala, Markus A1 - Mottok, Jürgen A1 - Gruber, Hans T1 - Eye tracking applied: Visual expertise in code reviews T2 - 9th International Conference on Education and New Learning Technologies, EDULEARN17, 3-5 July, 2017, Barcelona, Spain, Proceedings Y1 - 2017 U6 - https://doi.org/10.21125/edulearn.2017.1084 SP - 379 EP - 389 ER - TY - CHAP A1 - Hauser, Florian A1 - Gegenfurtner, Andreas A1 - Hutzler, Ivonne A1 - Reuter, Rebecca A1 - Mottok, Jürgen T1 - Eye movement patterns in source code review T2 - EARLI SIG 17 and 25 Biennial Conference 2018, Cambridge, United Kingdom N2 - This study is based on the work of Uwano, Nakamura, Monden and Matsumoto (2006) who tried to identify programmers’ eye movements in source code reviews by using eye tracking technology. The researchers were able to identify certain eye movement patterns but due to the technical limitations of earlier eye tracking systems and a small sample they could not find a valid proof for their existence. Now, twelve years later, the eye tracking technology has made significant improvements and is able to capture programmers’ reading behavior in an unobtrusive and precise way. Now the goal is to verify the described patterns by using eye tracking data from expert and novice programmers. In the experiment they have to detect errors in six different codes and take part in a retrospective interview. At the moment, data collections are ongoing. At the time of the conference, we will present the results of our analyses. Y1 - 2018 ER - TY - CHAP A1 - Hauser, Florian A1 - Mottok, Jürgen A1 - Reuter, Rebecca A1 - Hutzler, Ivonne A1 - Gruber, Hans T1 - Eye movement patterns in software engineering – What differs the expert from the novice? T2 - IATED, 11th International Conference of Education, Research and Innovation (ICERI 2018), 12-14 November 2018, Seville, Spain Y1 - 2018 U6 - https://doi.org/10.21125/iceri.2018.1129 ER - TY - RPRT A1 - Hauser, Florian A1 - Mottok, Jürgen ED - Baier, Wolfgang T1 - Eye movement patterns im Software Engineering T2 - Forschung 2018 / Ostbayerische Technische Hochschule Regensburg Y1 - 2018 UR - https://doi.org/10.35096/othr/pub-1382 SP - 48 EP - 49 ER - TY - CHAP A1 - Hauser, Florian A1 - Mottok, Jürgen A1 - Gruber, Hans ED - Mottok, Jürgen T1 - Eye Tracking Metrics in Software Engineering T2 - Proceedings of the 3rd European Conference of Software Engineering Education (ECSEE'18); Seeon/ Bavaria Germany, 14.06.2018 -15.06.2018 N2 - This paper aims to provide an overview of the interdisciplinary combination of educational science, psychology, software engineering and the eye tracking methodology. The domain of software engineering is offering great potential for applied eye tracking research and in turn it can benefit from the possibilities of this upcoming technology as well. Nevertheless, software engineering has to struggle with some obstacles. These are namely the different terms, missing guidelines for experimental setups and a lack of common and standardized metrics. If eye tracking should be used in a broader way these problems must be solved. The main purpose of this paper is to list all eye tracking metrics which are relevant for software engineering and to give guidelines to help beginners by avoiding possible pitfalls. Y1 - 2018 SN - 9781450363839 U6 - https://doi.org/10.1145/3209087.3209092 SP - 39 EP - 44 PB - ACM CY - New York, NY ER - TY - CHAP A1 - Grabinger, Lisa A1 - Hauser, Florian A1 - Mottok, Jürgen T1 - Accessing the Presentation of Causal Graphs and an Application of Gestalt Principles with Eye Tracking T2 - 2022 IEEE International Conference on Software Analysis, Evolution and Reengineering (SANER 2022), 1st Workshop on Advances in Human-Centric Experiments in Software Engineering (HUMAN 2022): 15-18 March 2022, Honolulu, HI, USA N2 - The discipline of causal inference uses so-called causal graphs to model cause and effect relations of random variables. As those graphs only encode a relation structure there is no hard rule concerning their alignment. The present paper presents a study with the aim of working out the optimal alignment of causal graphs with respect to comprehensibility and interestingness. In addition, the study examines whether the central gestalt principles of psychology apply for causal graphs. Data from 29 participants is acquired by triangulating eye tracking with a questionnaire. The results of the study suggest that causal graphs should be aligned downwards. Moreover, the gestalt principles proximity, similarity and closure are shown to hold true for causal graphs. KW - causal graphs KW - gestalt principles KW - eye tracking Y1 - 2022 U6 - https://doi.org/10.1109/SANER53432.2022.00153 SP - 1278 EP - 1285 PB - IEEE ER - TY - CHAP A1 - Grabinger, Lisa A1 - Hauser, Florian A1 - Mottok, Jürgen T1 - Evaluating Graph-based Modeling Languages T2 - Proceedings of the 5th European Conference on Software Engineering Education, Seeon/Germany, June 19 - 21, 2023 N2 - As humans, we tend to use models to describe reality. Modeling languages provide the formal frameworks for creating such models. Usually, the graphical design of individual model elements is based on subjective decisions; their suitability is determined at most by the prevalence of the modeling language. With other words: there is no objective way to compare different designs of model elements. The present paper addresses this issue: it introduces a systematic approach for evaluating the elements of graph-based modeling languages comprising 14 criteria – derived from standards, usability analyses, or the design theories ‘Physics of Notations’ and ‘Cognitive Dimensions of Notations’. The criteria come with measurement procedures and evaluation schemes based on reasoning, eye tracking, and questioning. The developed approach is demonstrated with a specific use case: three distinct sets of node elements for causal graphs are evaluated in an eye tracking study with 41 subjects. Y1 - 2023 SN - 978-1-4503-9956-2 U6 - https://doi.org/10.1145/3593663.3593664 SP - 120 EP - 129 PB - ACM ER - TY - CHAP A1 - Hauser, Florian A1 - Grabinger, Lisa A1 - Mottok, Jürgen T1 - Something Short Gets Even Shorter: Adapting the LIST-K for the Use in an Online Learning Management System T2 - Proceedings of the 5th European Conference on Software Engineering Education, Seeon/Germany, June 19 - 21, 2023 N2 - This study examines how Klingsieck’s LIST-K questionnaire [22] can be shortened and adapted to the requirements of an online learning management system. In a study with 213 participants, the questionnaire is subjected to an exploitative factor analysis. In a next step, the results are evaluated in terms of their reliability. This process creates a modified factor structure for the LIST-K, comprising a total of eight factors. The reliability of the modified questionnaire is at an α of .770. The shortened version of the LIST-K questionnaire is currently being used on an experimental basis in different courses. Y1 - 2023 SN - 978-1-4503-9956-2 U6 - https://doi.org/10.1145/3593663.3593684 SP - 65 EP - 72 PB - ACM ER - TY - CHAP A1 - Hauser, Florian A1 - Grabinger, Lisa A1 - Mottok, Jürgen A1 - Gruber, Hans T1 - Visual Expertise in Code Reviews: Using Holistic Models of Image Perception to Analyze and Interpret Eye Movements T2 - ETRA '23: 2023 Symposium on Eye Tracking Research and Applications, Tubingen Germany 30 May 2023- 2 June 2023 N2 - This study uses holistic models of image perception to analyze and interpret eye movements during a code review. 23 participants (15 novices and 8 experts) take part in the experiment. The subjects’ task is to review six short code examples in C programming language and identify possible errors. During the experiment, their eye movements are recorded by an SMI 250 REDmobile. Additional data is collected through questionnaires and retrospective interviews. The results implicate that holistic models of image perception provide a suitable theoretical background for the analysis and interpretation of eye movements during code reviews. The assumptions of these models are particularly evident for expert programmers. Their approach can be divided into different phases with characteristic eye movement patterns. It is best described as switching between scans of the code example (global viewing) and the detailed examination of errors (focal viewing). Y1 - 2023 U6 - https://doi.org/10.1145/3588015.3589189 SP - 1 EP - 7 PB - ACM ER - TY - CHAP A1 - Röhrl, Simon A1 - Staufer, Susanne A1 - Nadimpalli, Vamsi Krishna A1 - Bugert, Flemming A1 - Bugert, Flemming A1 - Hauser, Florian A1 - Grabinger, Lisa A1 - Bittner, Dominik A1 - Ezer, Timur A1 - Mottok, Jürgen T1 - PYTHIA - AI SUGGESTED INDIVIDUAL LEARNING PATHS FOR EVERY STUDENT T2 - INTED2024 Proceedings: 18th International Technology, Education and Development Conference, Valencia, Spain. 4-6 March, 2024 N2 - During the COVID-19 pandemic, the importance of digital course rooms, where teachers provide their learning materials, increased dramatically. While these platforms are crucial for providing teaching materials, they often fall short in addressing individual student needs. A system within an academic setting, capable of creating and presenting individual learning paths for each student, can solve these issues. These paths are composed of various learning elements - defined in our previous work as units of educational content with which a learner works. Currently, there is no suitable system that enables the integration of learning path generating algorithms into a digital course room. Therefore we present an application that enables this integration into the Moodle Learning Management System (LMS). More precisely, this paper presents a Moodle plugin together with its framework. It describes the mechanism for effectively collecting data from Moodle, which AI algorithms then use to generate personalized learning paths. Subsequently these paths are visualized with the help of the Moodle plugin. We started with a set of requirements and use cases for the interface connecting Moodle to the AI system, which were established with a group of experts. Based on the requirements, various relevant technologies were assessed, and the best ones were chosen for implementation. Following that, the paper develops a strategy for software structuring as well as an architecture, focusing on performance, modularity, and ease of deployment for widespread use. Furthermore, the architecture ensures a simple method for integrating the algorithms. Afterwards, the framework's concrete implementation is described. A technique for enriching learning elements with metadata is presented, and additionally a concept for presenting these learning elements within a hierarchy. Moreover, it is shown how questionnaire responses and learning analytics are utilized for data collection. We cover in detail techniques for extracting and storing data from the Moodle database, as well as methods for customizing Moodle course rooms and a standard API for incorporating AI algorithms. Finally, the paper discusses the application of the proposed framework in an actual course and how student feedback is collected, which could enhance the framework. It concludes with an assessment of the outcomes obtained and prospects for the framework's future advancements. KW - Personalized Learning Paths KW - Learning Management System KW - Software Architecture KW - Moodle KW - Artificial Intelligence Y1 - 2024 SN - 978-84-09-59215-9 U6 - https://doi.org/10.21125/inted.2024.0783 SN - 2340-1079 SP - 2871 EP - 2880 ER - TY - CHAP A1 - Staufer, Susanne A1 - Hauser, Florian A1 - Grabinger, Lisa A1 - Bittner, Dominik A1 - Nadimpalli, Vamsi Krishna A1 - Bugert, Flemming A1 - Ezer, Timur A1 - Röhrl, Simon A1 - Mottok, Jürgen T1 - Learning elements in LMS - a survey among students T2 - INTED2024 Proceedings: 18th International Technology, Education and Development Conference, Valencia, Spain. 4-6 March, 2024 N2 - In higher education, improving learning and learning success are goals of general improvement. Lecturers teaches content and students acquire that content in an efficient way. To structure content, learning element categories are evaluated from the student's point of view in higher education area. The aim is to validate given definitions of ten learning element categories within a Learning Management System (LMS). This paper evaluates a categorization of learning elements for organizing learning content in online education within LMSs. Therefore, ten categories of learning elements and corresponding definitions were defined in a previous work as base for this paper. The learning elements to examine are manuscript, exercise, quiz, brief overview, learning goal, summary, collaboration tool, auditory additional material, textual additional material, and visual additional material. To validate the definitions and to get improvements to each learning element a survey is processed. Beside the demographic data questions, the survey consists of two questions to the acceptance of the definitions and asks for improvements. 148 students between the ages 19 and 35 participate in the survey in summer term 2023. The education level of the participants ranges from undergraduates to Ph.D. students. The results of this paper are that more than 80% accept the given definitions. Some definitions of the learning elements are changed, but the changes are restricted to additions of maximal four words. This categorization of learning elements could lead to improvements in learning by giving the content more structure. With the structure students get the possibility to learn with preferred learning elements which could lead to more success in learning and to a decreasing dropout rate in universities. In the future, the learning elements allow to classify content within LMSs with the goal of generating individual learning paths. Furthermore, our project will integrate these learning elements, use them to generate learning paths, and could set a new standard in the way of personalized learning. KW - Learning elements KW - learning management system KW - learning objects KW - questionnaire KW - higher education area KW - content organization Y1 - 2024 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:898-opus4-71135 SN - 978-84-09-59215-9 SN - 2340-1079 SP - 4224 EP - 4231 PB - IATED ER - TY - CHAP A1 - Grabinger, Lisa A1 - Ezer, Timur A1 - Hauser, Florian A1 - Mottok, Jürgen T1 - The impact of eyenalyzer T2 - ICERI2024 Proceedings: 17th Annual International Conference of Education, Research and Innovation, 11th-13th November 2024, Seville, Spain N2 - Empirical research poses numerous challenges for beginners. This is especially true for data analysis – a task that usually requires knowledge from two distinct areas: statistics and programming. To support prospective researchers with that task, we developed a web-based tool called eyenalyzer. It supports common activities in the data analysis phase of empirical studies in a way that is suitable for novices in both, statistics and programming. The present article describes a controlled experiment investigating the impact of this tool with a total of 20 participants. All of them are given a set of common data analysis tasks. Half of the participants complete the tasks using eyenalyzer, the other half can use anything except for eyenalyzer. For each task and participant, we record the time in minutes, the task score, and the perceived difficulty. The results confirm that our tool is a valuable support for novice researchers: With eyenalyzer, the participants are significantly faster, achieve higher scores, and perceive the tasks to be less difficult. KW - tool evaluation KW - data analysis KW - eye tracking KW - empirical research Y1 - 2024 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:898-opus4-78215 SN - 978-84-09-63010-3 SN - 2340-1095 SP - 695 EP - 701 PB - IATED ER - TY - CHAP A1 - Ezer, Timur A1 - Grabinger, Lisa A1 - Hauser, Florian A1 - Staufer, Susanne A1 - Mottok, Jürgen T1 - EYE TRACKING AS TECHNOLOGY IN EDUCATION: FURTHER INVESTIGATION OF DATA QUALITY AND IMPROVEMENTS T2 - INTED2024 Proceedings: 18th International Technology, Education and Development Conference, Valencia, Spain. 4-6 March, 2024 N2 - Eye tracking serves as a powerful tool across a variety of empirical research areas: From usability research over cognitive research to educational research and applications in classrooms. However, data noise in eye tracking data poses a challenge to researchers and educators, as it leads to gaze positions being measured imprecisely under unfavorable conditions. In our previous study, we systematically investigated factors that influence data quality and are easily controllable in a classroom or laboratory environment, such as illumination, sampling frequency, and head orientation. However, no recommendations regarding the light source and light orientation could be provided, as these influences could not be analyzed in sufficient detail. Yet, a further examination of these factors, eliminating human influences by using an artificial head, revealed significant differences between individual settings. Hence, in this empirical study of eye tracking as an educational technology, we delve deeper into examining the impact of both light source and light orientation on data quality. This is investigated with an artificial head together with the Tobii Pro Spectrum eye tracking device. To measure data quality, we use the metrics precision and standard deviation as indicators of data noise. The obtained results derive practical advice for educators and researchers, such as not to illuminate the subject from the rear, in order to gather useful data for research and future classroom applications. Thereby, this study serves as a complement to our previous research, answering open questions regarding best practices for researchers and educators when using eye trackers. It aims to provide valuable insights into producing data of the highest quality possible when using eye trackers, both in laboratory settings and in future classrooms applications. KW - Eye tracking KW - data quality KW - best practices KW - lighting conditions KW - standard deviation KW - precision Y1 - 2024 SN - 978-84-09-59215-9 U6 - https://doi.org/10.21125/inted.2024.0802 SN - 2340-1079 SP - 2955 EP - 2961 PB - IATED Academy ER -