TY - CHAP A1 - Stadler, Sebastian A1 - Chardonnet, Jean-Rémy ED - Singh, Sunpreet ED - Subburaj, Karupppasamy ED - Ćuković, Saša ED - Sandhu, Kamalpreet ED - Meixner, Gerrit ED - Petruse, Radu Emanuil T1 - Embracing virtual reality T2 - SMART VR/AR/MR SYSTEMS FOR PROFESSIONALS N2 - This chapter investigates the potential impacts of virtual reality (VR) technology on the design process, particularly in engineering and design fields. VR, defined as a computer-generated simulation, has already found applications in various professional domains such as engineering, training, marketing, and ergonomics. However, its potential influence on the design process remains to be explored. The aim of this investigation is to assess the impacts of VR on professionals, users, technology, and the design profession as a whole. The chapter proposes a set of general guidelines for incorporating VR in the design process and emphasizes the need for human-centered approaches to enhance the acceptability and acceptance of VR. While VR offers tangible advantages and benefits, it also presents limitations and challenges that must be addressed for it to be established as a strategic design tool. The chapter concludes by suggesting the development of a taxonomy for evaluating and utilizing VR and emphasizes the importance of considering human-centered approaches and integrating artificial intelligence tools to enhance design activities further. VR has the potential to foster divergent and convergent thinking, facilitate co-creative activities, improve prototyping and concept evaluation, and enhance immersive product presentations, thereby transforming the roles of designers and the design profession as a whole. Y1 - 2024 SN - 978-1-032-30651-3 SN - 978-1-032-30652-0 SN - 978-1-003-30607-8 U6 - https://doi.org/10.1201/9781003306078-2 SP - 3 EP - 25 PB - CRC Press CY - BOCA RATON ET - 1. edition ER - TY - CHAP A1 - Stadler, Sebastian A1 - Braun, Carmen A1 - Frenkler, Fritz ED - Dieck, M. Claudia tom ED - Jung, Timothy ED - Kim, Yen-Soon T1 - The Usage of Mixed Reality for Presentations: A Comparative Evaluation T2 - XR and Metaverse : Proceedings of the 8th International XR-Metaverse Conference 2023, Las Vegas, USA Y1 - 2024 SN - 978-3-031-50558-4 U6 - https://doi.org/10.1007/978-3-031-50559-1_6 SP - 77 EP - 86 PB - Springer Nature ER -