TY - JOUR A1 - Joseph, Saskia A1 - Schumm, Michael A1 - Rummel, Otmar A1 - Soska, Alexander A1 - Renschke, Michael A1 - Mottok, Jürgen A1 - Niemetz, Michael A1 - Schroll-Decker, Irmgard T1 - Teaching finite state machines with case method and role play JF - 2014 IEEE Global Engineering Education Conference (EDUCON 2014) : Istanbul, Turkey, 3 - 5 April 2014 N2 - The professional requirements in Software Engineering have become highly volatile due to the complexities of project development and rapid and innovative changes occurring in the field. Therefore, the development of inter-personal and social competences has gained central importance in the training of software developers. This paper will present a concept allowing to acquire competences by using Case Method and Role Play as instruments in several lectures of Software Engineering. By approaching the issue of competence acquisition on a technical as well as on an educational and social level, life-long learning is facilitated and supported. KW - Case Method KW - competences KW - learning arrangement KW - life-long learning KW - Role Play Y1 - 2013 U6 - https://doi.org/10.1109/EduCon.2013.6530275 SP - 1302 EP - 1305 PB - IEEE ER -