TY - CHAP A1 - Schreistetter, Stefan A1 - Hauser, Florian A1 - Reuter, Rebecca A1 - Jahn, Sabrina A1 - Mottok, Jürgen T1 - Using Eye Tracking Data to analyze students’ tasks solving behavior in classroom contexts T2 - 12th International Conference of Education, Research and Innovation (ICERI 2019), Conference Proceedings, 2019, Seville (Spain) Y1 - 2019 SN - 978-84-09-14755-7 U6 - https://doi.org/10.21125/iceri.2019.1473 SN - 2340-1095 SP - 6087 EP - 6096 ER - TY - CHAP A1 - Jahn, Sabrina A1 - Gold-Veerkamp, Carolin A1 - Reuter, Rebecca A1 - Mottok, Jürgen A1 - Abke, Jörg T1 - Secure Software Engineering in academic education: students’ sreconceptions of it security T2 - 12th International Conference of Education, Research and Innovation (ICERI2019), 11-13 November 2019, Seville, Spain Y1 - 2019 U6 - https://doi.org/10.21125/iceri.2019.1624 SP - 6825 EP - 6834 ER - TY - CHAP A1 - Hauser, Florian A1 - Reuter, Rebecca A1 - Gegenfurtner, Andreas A1 - Gruber, Hans A1 - Mottok, Jürgen T1 - Eye movements in software modelling – what do they tell us about heuristics T2 - 12th International Conference of Education, Research and Innovation (ICERI 2019), Conference Proceedings, 2019, Seville (Spain) Y1 - 2019 SN - 978-84-09-14755-7 U6 - https://doi.org/10.21125/iceri.2019.1469 SP - 6064 EP - 6070 ER - TY - CHAP A1 - Steindl, Michael A1 - Mottok, Jürgen T1 - Optimizing Software Integration Testing by Considering Integration Testability and Test Complexity T2 - 10th IEEE Workshop on Intelligent Solutions in Embedded Systems, 2012, Klagenfurt, Austria Y1 - 2012 ER - TY - CHAP A1 - Soska, Alexander A1 - Mottok, Jürgen ED - Pivec, M. ED - Gründler, J. T1 - An Integrated Puzzle Game for Learning Programming Based on Students Syntactical Errors T2 - 11th European Conference on Game-Based Learning, Oct 5 - Oct 6, 2017, Graz N2 - Practical implementations are important for understanding the concepts and principles of programming. Self-employed coding encourages learners to acquire learning content and fosters the theory-practice transfer. Thereby, the earners face various difficulties and obstacles. Misconceptions and faults accompany the learners’ coding process and result in non-executable coding artefacts. The integrated compiler of programming environments provides information concerning error messages that indicate incorrect coding constructs. Usually due to unspecific and generic formulation, learners find it hard to understand these error messages. Yet these observable errors give valuable information about the learner’s coding behaviour and indicate current problems. These provide a link for adopted and appropriate learning assistance during the coding process. In this work in progress paper, we present first assumptions in assisting learners’ understanding and correction of programming errors by a game-based learning method. Our first approach focuses on the integration of a puzzle game into a programming environment. The game content adjusts to the error messages based on the analysis of the learner’s log file. We suggest that the integration of this approach rises the learner’s motivation to self-employed error handling and the quality of learning programming. Y1 - 2017 PB - Academic Conferences and Publishing International ER - TY - CHAP A1 - Osinski, Lukas A1 - Mottok, Jürgen ED - Schoeberl, Martin ED - Hochberger, Christian ED - Uhrig, Sascha ED - Brehm, Jürgen ED - Pionteck, Thilo T1 - S 3DES - Scalable Software Support for Dependable Embedded Systems T2 - Architecture of Computing Systems - ARCS 2019, 32nd International Conference, Copenhagen, Denmark, May 20-23, 2019, Proceedings N2 - Scalable Software Support for Dependable Embedded Systems (S3DES) achieves fault tolerance by utilizing spatial software-based triple modular redundancy for computational and voter processes on application level. Due to the parallel execution of the replicas on distinct CPU cores it makes a step towards software-based fault tolerance against transient and permanent random hardware errors. Additionally, the compliance with real-time requirements in terms of response time is enhanced compared to similar approaches. The replicated voters, the introduced mutual voter monitoring and the optimized arithmetic encoding allow the detection and compensation of voter failures without the utilization of backward recovery. Fault injection experiments on real hardware reveal that S3DES can detect and mask all injected data and program flow errors under a single fault assumption, whereas an uncoded voting scheme yields approx. 12% silent data corruptions in a similar experiment. Y1 - 2019 U6 - https://doi.org/10.1007/978-3-030-18656-2_2 SP - 15 EP - 27 PB - Springer CY - Cham ER - TY - CHAP A1 - Weiherer, Kerstin A1 - Osinski, Lukas A1 - Mottok, Jürgen T1 - Software-Based Triple Modular Redundancy with Fault-Tolerant Replicated Voters T2 - 32nd International Conference on Architecture of Computing Systems, ARCS Workshop 2019, 20-21 May 2019, Copenhagen, Denmark N2 - New computing-intensive applications such as assisted or highly automated driving are rapidly expanding the domain of safety-critical embedded systems, driven by the vision of the driverless car. This development makes it necessary to use high performance multi-core systems which are commercially available and provide more parallelism in terms of redundant execution units, however, at the cost of being less reliable. With the continuous down-scaling of semiconductor technology, computing hardware exhibits an increasing vulnerability against random hardware faults. Since these high-performance controller provide less or no hardware redundancy to ensure a safe execution of the application, software-only fault tolerance approaches are under current investigation. Our Scalable Software Support for Dependable Embedded Systems (S3DES) approach achieves fault tolerance by utilizing software-based triple modular redundancy for computational and optimized arithmetic encoded voter processes to ensure fault detection and error handling on application level. In S3DES voters are replicated to allow the compensation of voting failures. However, new challenges with regard to error propagation and multiple voting result outputs are introduced by this extension. We describe how mutual voter monitoring and threshold value checks could be used to establish a hierarchy among the replicated voters without re-introducing a reliability bottleneck in the sense of a single point of failure and resolve the aforementioned challenges. Y1 - 2019 UR - https://ieeexplore.ieee.org/abstract/document/8836210 SP - 1 EP - 8 ER - TY - CHAP A1 - Jahn, Sabrina A1 - Kaul, Nicolas A1 - Mottok, Jürgen T1 - Using or Misusing? Introducing Misuse Cases in a Software Engineering Course for Undergraduate Engineering Students T2 - ITiCSE '22 : Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education, Vol 1: July 8 - 13, 2022, Dublin Ireland N2 - Today's cyberphysical systems are increasingly prone to misuse. To secure existing and future software systems, introducing concepts of IT-Security and Secure Software Engineering (SecSE) in Software Engineering (SE) courses is essential for academic education of future software engineers. This is not only important for computer science students, but also for engineering students studying topics of computing and SE. However, only little research exists on integrating these topics into traditional SE courses, especially for engineering students in non-computer science majors. To narrow this gap, this paper contributes with the design and evaluation of an exercise on modeling misuse cases alongside use cases, based on the inductive teaching method problem-based learning (PBL). The exercise is part of an educational design research investigating which learning content and teaching methods are suitable for integrating IT-Security and SecSE topics into traditional SE education of engineering students to convey factual knowledge as well as raise awareness and interest for both topics during software development. We present the integration of the exercise design into a traditional SE course for engineering students and its evaluation to examine its suitability. We evaluated the exercise design regarding the suitability of the design components, the learning content of misuse cases and the intended learning goals as well as its impact on students' motivation, and their interest in IT-security. The paper then presents indications on the feasibility and success of the exercise design for teaching misuse cases to engineering students and sparking their interest in IT-Security. KW - educational design research KW - mis-use case KW - problem-based learning KW - inductive teaching KW - engineering students KW - higher education KW - secure software engineering KW - IT-Security Y1 - 2022 U6 - https://doi.org/10.1145/3502718.3524823 SP - 491 EP - 497 PB - Association for Computing Machinery CY - New York, NY ER - TY - CHAP A1 - Reuter, Rebecca A1 - Jahn, Sabrina A1 - Figas, Paula A1 - Bartel, Alexander A1 - Mottok, Jürgen A1 - Hagel, Georg T1 - Learning Tasks for Software Engineering Education: An exemplary development of learning tasks for software engineering based on didactic function and knowledge type T2 - Proceedings of the 3rd European Conference of Software Engineering Education (ECSEE'18), JUne 2018, Seeon, Bavaria, Germany N2 - Learning tasks play an important role in education and especially in higher education. However, there is a significant lack in research regarding these in higher education. A learning task shows several characteristics, whereas the didactic function of a task is mostly considered. Two characteristics of learning tasks are focused in this paper: The didactic function and the type knowledge. Existing types of learning tasks are presented as well as a proposal for learning tasks in software engineering education that considers didactic functions, like elaboration, training or application and types of knowledge, i.e. factual, conceptual, procedural and metacognitive knowledge. This paper aims to serve as a guidance for lecturers who have the purpose to create learning tasks that address both characteristics -- the didactic function and the type of knowledge. Y1 - 2018 U6 - https://doi.org/10.1145/3209087.3209097 SP - 1 EP - 7 ER - TY - CHAP A1 - Osinski, Lukas A1 - Langer, Tobias A1 - Mader, Ralph A1 - Mottok, Jürgen T1 - Challenges and Opportunities with Embedded Multicore Platforms BT - Spotlight on Real-Time and Dependability Concepts T2 - 9th European Congress Embedded Real Time Software and Systems (ERTS 2018), January 31st to Febraury 2nd 2018, Toulouse, France Y1 - 2018 UR - https://hal.archives-ouvertes.fr/hal-02156232/ ER - TY - CHAP A1 - Müller, L. A1 - Jahn, Sabrina A1 - Reuter, Rebecca A1 - Mottok, Jürgen ED - Chova, L. G. ED - Martínez, A. L. ED - Torres, I. C. T1 - A Task Design Concept For A Virtual Classroom For Requirements Engineering Education T2 - ICERI 2018 Proceedings, Seville, Spain Y1 - 2018 U6 - https://doi.org/10.21125/iceri.2018.1216 SP - 911 EP - 920 ER - TY - CHAP A1 - Seebauer, Stefan A1 - Jahn, Sabrina A1 - Mottok, Jürgen T1 - Escape Rooms for teaching IT-Security T2 - 12th International Conference of Education, Research and Innovation (ICERI2019), 11-13 November 2019, Seville, Spain Y1 - 2019 U6 - https://doi.org/10.21125/iceri.2019.1623 SP - 6815 EP - 6824 ER -