TY - CHAP A1 - Soska, Alexander A1 - Schroll-Decker, Irmgard A1 - Mottok, Jürgen T1 - Implementation of Practical Exercises in Software Engineering Education to Improve the Acquirement of Functional and Non-Functional Competences T2 - 2014 International Conference on Interactive Collaborative Learning (ICL), 3-6 Dec. 2014, Dubai, UAE N2 - Software Engineering is a very volatile profession that requires a variety of theoretical as well as practical skills. In addition to expertise technical knowledge, graduates have to have a variety of social, methodical and personal competences. The acquirement of these non-functional competences are getting more and more important for a successful software engineer. To fulfill these requirements, it is necessarily important to prepare future professionals already during their college course of education. This paper presents exercises for a software engineering lecture with the goal to strengthen the students' practical experiences and to support the development of their non-functional competences. The developed exercises impart technical knowledge and encourage the students to improve their self-organized and lifelong learning. Thereby they are facing practical issues in all steps of the software engineering process while working on an inter semester project. KW - software engineering education KW - project-based learning KW - software engineering exercises KW - competences Y1 - 2014 U6 - https://doi.org/10.1109/ICL.2014.7017795 ER - TY - JOUR A1 - Joseph, Saskia A1 - Schumm, Michael A1 - Rummel, Otmar A1 - Soska, Alexander A1 - Renschke, Michael A1 - Mottok, Jürgen A1 - Niemetz, Michael A1 - Schroll-Decker, Irmgard T1 - Teaching finite state machines with case method and role play JF - 2014 IEEE Global Engineering Education Conference (EDUCON 2014) : Istanbul, Turkey, 3 - 5 April 2014 N2 - The professional requirements in Software Engineering have become highly volatile due to the complexities of project development and rapid and innovative changes occurring in the field. Therefore, the development of inter-personal and social competences has gained central importance in the training of software developers. This paper will present a concept allowing to acquire competences by using Case Method and Role Play as instruments in several lectures of Software Engineering. By approaching the issue of competence acquisition on a technical as well as on an educational and social level, life-long learning is facilitated and supported. KW - Case Method KW - competences KW - learning arrangement KW - life-long learning KW - Role Play Y1 - 2013 U6 - https://doi.org/10.1109/EduCon.2013.6530275 SP - 1302 EP - 1305 PB - IEEE ER -