TY - JOUR A1 - Broser, Christian A1 - Falter, Thomas A1 - Ławrowski, Robert Damian A1 - Altenbuchner, Amelie A1 - Vögele, Daniel A1 - Koss, Claus A1 - Schlamp, Matthias A1 - Dunnweber, Jan A1 - Steffens, Oliver A1 - Heckner, Markus A1 - Jaritz, Sabine A1 - Schiegl, Thomas A1 - Corsten, Sabine A1 - Lauer, Norina A1 - Guertler, Katherine A1 - Koenig, Eric A1 - Haug, Sonja A1 - Huber, Dominik A1 - Birkenmaier, Clemens A1 - Krenkel, Lars A1 - Wagner, Thomas A1 - Justus, Xenia A1 - Saßmannshausen, Sean Patrick A1 - Kleine, Nadine A1 - Weber, Karsten A1 - Braun, Carina N. A1 - Giacoppo, Giuliano A1 - Heinrich, Michael A1 - Just, Tobias A1 - Schreck, Thomas A1 - Schnabl, Andreas A1 - Gilmore, Amador Téran A1 - Roeslin, Samuel A1 - Schmid, Sandra A1 - Wellnitz, Felix A1 - Malz, Sebastian A1 - Maurial, Andreas A1 - Hauser, Florian A1 - Mottok, Jürgen A1 - Klettke, Meike A1 - Scherzinger, Stefanie A1 - Störl, Uta A1 - Heckner, Markus A1 - Bazo, Alexander A1 - Wolff, Christian A1 - Kopper, Andreas A1 - Westner, Markus A1 - Pongratz, Christian A1 - Ehrlich, Ingo A1 - Briem, Ulrich A1 - Hederer, Sebastian A1 - Wagner, Marcus A1 - Schillinger, Moritz A1 - Görlach, Julien A1 - Hierl, Stefan A1 - Siegl, Marco A1 - Langer, Christoph A1 - Hausladen, Matthias A1 - Schreiner, Rupert A1 - Haslbeck, Matthias A1 - Kreuzer, Reinhard A1 - Brückl, Oliver A1 - Dawoud, Belal A1 - Rabl, Hans-Peter A1 - Gamisch, Bernd A1 - Schmidt, Ottfried A1 - Heberl, Michael A1 - Gänsbauer, Bianca A1 - Bick, Werner A1 - Ellermeier, Andreas A1 - Monkman, Gareth J. A1 - Prem, Nina A1 - Sindersberger, Dirk A1 - Tschurtschenthaler, Karl A1 - Aurbach, Maximilian A1 - Dendorfer, Sebastian A1 - Betz, Michael A. A1 - Szecsey, Tamara A1 - Mauerer, Wolfgang A1 - Murr, Florian ED - Baier, Wolfgang T1 - Forschung 2018 T3 - Forschungsberichte der OTH Regensburg - 2018 KW - Forschung KW - Forschungsbericht Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:898-opus4-13826 SN - 978-3-9818209-5-9 CY - Regensburg ER - TY - GEN A1 - Reuter, Rebecca A1 - Langer, Thomas A1 - Hauser, Florian A1 - Muckelbauer, Daniel A1 - Gegenfurtner, Andreas T1 - Automatic generation of areas of interest in eye tracking: The case of software engineering T2 - Earli Book of Abstracts Y1 - 2019 UR - https://earli.org/sites/default/files/2019-09/BOA-2019.pdf PB - RWTH Aachen ER - TY - GEN A1 - Gegenfurtner, Andreas A1 - Boucheix, Jean-Michel A1 - Gruber, Hans A1 - Hauser, Florian A1 - Lehtinen, Erno A1 - Lowe, Richard K. T1 - Der Gaze Relational Index als Indikator visueller Expertise T2 - 51. Kongress der Deutschen Gesellschaft für Psychologie : 15. bis 20. September 2018, Goethe-Universität Frankfurt am Main, Campus Westend N2 - Eye tracking is a powerful technique that helps reveal how people process visual information. This paper discusses a novel metric for indicating expertise in visual information processing. Named the Gaze Relational Index (GRI), this metric is defined as the ratio of mean fixation duration to fixation count. Data from two eye-tracking studies of professional vision and visual expertise in using 3D dynamic medical visualizations are presented as cases to illustrate the suitability and additional benefits of the GRI. Calculated values of the GRI were higher for novices than for experts, and higher in non-representative, semi-familiar / unfamiliar task conditions than in domain-representative familiar tasks. These differences in GRI suggest that, compared to novices, experts engaged in more knowledge-driven, top-down processing that was characterized by quick, exploratory visual search. We discuss future research aiming to replicate the GRI in professional domains with complex visual stimuli and to identify the moderating role of cognitive ability on GRI estimates. Y1 - 2020 SN - 2573-2773 SP - 402 ER - TY - CHAP A1 - Staufer, Susanne A1 - Hauser, Florian A1 - Ezer, Timur A1 - Grabinger, Lisa A1 - Nadimpalli, Vamsi Krishna A1 - Röhrl, Simon A1 - Bugert, Flemming A1 - Bittner, Dominik A1 - Mottok, Jürgen T1 - EVALUATION OF THE LEARNING MANAGEMENT SYSTEM PYTHIA T2 - EDULEARN Proceedings: 16th International Conference on Education and New Learning Technologies, Palma, Spain. 1-3 July, 2024 N2 - Learning management systems gain importance due to the Corona pandemic. To personalize such a learning management system, a Moodle adaption named Pythia was created. Pythia is implemented as a Moodle plugin solution. The possibility of generating learning paths with various algorithms and the change of the graphical user interface is significant. Learning paths are generated with two different algorithms. Nestor algorithm generates learning paths with a Bayesian network, while Tyche algorithm uses a Markov model. The graphical user interface is adapted to the generated learning paths where learning element symbols are customized and the individual learning paths are depicted. This paper presents the results of a qualitative survey among German students with the aim of evaluating the first version of the learning management system Pythia. 25 students took the subject “Software Engineering for Safe and Secure Systems” in the winter term of 2023/24. The 68 asked questions focus on usage behavior, graphical user interface, usability, preferences, volume, and quality of learning elements, and learning paths. Our Moodle course for the lecture contains seven sections, each section has minimum one subsection on which the learning path is calculated. Last three sections are designed by presenting minimum one learning element of each learning element category except the collaboration tool. In a previous work, ten learning element categories were designed and evaluated comprising manuscript, brief overview, learning goal, quiz, exercise, summary, three types of additional material, and collaboration tool. The first sections are left as they are initially designed by the lecturer (normal section). The survey considers the difference between normal sections and diverse sections. Furthermore, the generated learning paths are evaluated. 13 students undertook Nestor learning paths, whereas 12 undertook Tyche learning paths. The results suggest that for the majority of students, the learning element symbols are well-chosen. Moreover, all students wish the elements relevant to the exam to be labelled. 23 students are overwhelmed by the number of learning elements in the last sections of the Moodle course. In the future, some suggestions will be implemented such as the labelling of exam relevant learning elements. To overcome the overload of learning elements, a strategy could be developed like hiding learning elements not preferred by the learning path algorithm. KW - Learning management system (LMS) KW - questionnaire (study) KW - learning elements KW - learning paths KW - usability KW - graphical user interface (GUI) KW - Moodle KW - higher education area (HEA) Y1 - 2024 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:898-opus4-73474 SN - 2340-1117 SP - 9089 EP - 9098 PB - IATED ER - TY - JOUR A1 - Grabinger, Lisa A1 - Hauser, Florian A1 - Mottok, Jürgen T1 - On the perception of graph layouts JF - Journal of Software: Evolution and Process N2 - In the field of software engineering, graph-based models are used for a variety of applications. Usually, the layout of those graphs is determined at the discretion of the user. This article empirically investigates whether different layouts affect the comprehensibility or popularity of a graph and whether one can predict the perception of certain aspects in the graph using basic graphical laws from psychology (i.e., Gestalt principles). Data on three distinct layouts of one causal graph is collected from 29 subjects using eye tracking and a print questionnaire. The evaluation of the collected data suggests that the layout of a graph does matter and that the Gestalt principles are a valuable tool for assessing partial aspects of a layout. KW - causal graphs KW - eye tracking KW - gestalt principles KW - graph layouts KW - modeling languages Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:898-opus4-62973 N1 - Corresponding author: Lisa Grabinger PB - Wiley ER - TY - GEN A1 - Hauser, Florian A1 - Reuter, Rebecca A1 - Gegenfurtner, Andreas A1 - Gruber, Hans A1 - Mottok, Jürgen A1 - Hutzler, Ivonne T1 - Heuristics in Software Modelling: An Eyetracking Study T2 - Earli Book of Abstracts N2 - To investigate the role of heuristics in the domain of software engineering, an eye tracking study was conducted in which experts and novices were compared. The study focused on one of the most challenging parts in this domain: the generation of an object model for a software product based on a requirements specification. During their training, software engineers are taught different techniques to solve this task. One of these techniques is the noun/verb analysis. However, it is still unclear to what extent novice and expert programmers are making use of it. Ideally, the noun/verb analysis works as a heuristic and helps programmers to make fast and accurate decisions. Participants in the study were 40 software programmers at four levels of expertise (novices, intermediates, experienced rogrammers, experts). They were presented with ten decision tasks. In each task, participants read a requirement specification and then had to choose one out of three presented class diagrams that they considered the best solution. During the task, their eye movements were recorded. Results show that all participants used the noun/verb analysis as a heuristic. Programmers with higher levels of expertise, however, outperformed programmers with lower levels of expertise. Interestingly, the more experienced programmers were not following the noun/verb analysis in a blindfolded way. They realised that the noun/verb analysis would produce diagrams, but a skilled software architect would not model them in this way. Instead they created their models in a way that they perceived as more logical and realistic Y1 - 2019 UR - https://earli.org/sites/default/files/2019-09/BOA-2019.pdf PB - RWTH Aachen ER - TY - CHAP A1 - Gruber, Hans A1 - Wolff, Christian A1 - Mottok, Jürgen A1 - Bazo, Alexander A1 - Hauser, Florian A1 - Schreistetter, Stefan T1 - Tutorial on Software Engineering Education in Co-Located Multi-User Eye-Tracking-Environments T2 - Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training: Munich, November 2020 N2 - We briefly describe a tutorial on the application of Eye-Tracking technology for Software Engineering Education. We will showcase our setup of a large-scale Eye-Tracking-Classroom and its usage for real-time improvement of traditional learning scenarios in Software Engineering Education. We will focus on the integration of gaze data into modern integrated development environments (IDEs) and demonstrate a complete workflow for its usage in co-located multi-user Eye-Tracking-Environments. KW - eye-tracking KW - software engineering education KW - multi-user eye tracking KW - real-time learning scenarios Y1 - 2020 U6 - https://doi.org/10.1109/CSEET49119.2020.9206170 ER - TY - CHAP A1 - Hauser, Florian A1 - Schreistetter, Stefan A1 - Reuter, Rebecca A1 - Mottok, Jürgen A1 - Gruber, Hans A1 - Holmqvist, Kenneth A1 - Schorr, Nick T1 - Code reviews in C++: Preliminary results from an eye tracking study T2 - ETRA '20 Short Papers: ACM Symposium on Eye Tracking Research and ApplicationsJune 2020 N2 - Code reviews are an essential part of quality assurance in modern software projects. But despite their great importance, they are still carried out in a way that relies on human skills and decisions. During the last decade, there have been several publications on code reviews using eye tracking as a method, but only a few studies have focused on the performance differences between experts and novices. To get a deeper understanding of these differences, the following experiment was developed: This study surveys expertise-related differences in experts’, advanced programmers’, and novices’ eye movements during the review of eight short C++ code examples, including correct and erroneous codes. A sample of 35 participants (21 novices, 14 advanced and expert programmers) were recruited. A Tobii Spectrum 600 was used for the data collection. Measures included participants’ eye movements during the code review, demographic background data, and cued retrospective verbal comments on replays of their own eye movement recordings. Preliminary results give proof for experience-related differences between participants. Advanced and expert programmers performed significantly better in case of error detection and the eye tracking data implies a more efficient reviewing strategy. Y1 - 2020 SN - ISBN 9781450371346 U6 - https://doi.org/10.1145/3379156.3391980 SP - 1 EP - 5 ER - TY - CHAP A1 - Hauser, Florian A1 - Stark, Theresa A1 - Mottok, Jürgen A1 - Gruber, Hans A1 - Reuter, Rebecca T1 - Deliberate Practice in Programming: How is it carried out by programmers? T2 - ECSEE '20: Proceedings of the 4th European Conference on Software Engineering Education, Seeon, Germany, June 2020 N2 - This work in progress study examines through which activities programmers perform deliberate practice to improve their own skills in coding and programming. For this reason, a qualitative questionnaire was developed and conducted with a sample of 22 participants. The results indicate that programmers perform formal and informal forms of training and learning. Typically, a classical programming training in the context of a university course or for work-related reasons is a first step in the acquisition of expertise. Building on these basic skills, non-formal and informal learning activities are carried out by the learners. Especially the social interaction and the collaborative work with other programmers is of great importance in this context. The activities mentioned by the test persons fulfil the characteristics of deliberate practice and will be examined more closely in a further study. Y1 - 2020 SN - ISBN 9781450377522 U6 - https://doi.org/10.1145/3396802.3396815 SP - 42 EP - 46 ER - TY - CHAP A1 - Reuter, Rebecca A1 - Hauser, Florian A1 - Muckelbauer, Daniel A1 - Stark, Theresa A1 - Antoni, Erika A1 - Mottok, Jürgen A1 - Wolff, Christian T1 - Using augmented reality in software engineering education? First insights to a comparative study of 2D and AR UML modeling T2 - Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS) and 31st Conference on Software Engineering Education and Training (CSEE&T), January 8 - 11, 2019 Grand Wailea, Hawaii N2 - Although there has been much speculation about the potential of Augmented Reality (AR) in teaching for learning material, there is a significant lack of empirical proof about its effectiveness and implementation in higher education. We describe a software to integrate AR using the Microsoft Hololens into UML (Unified Modeling Language) teaching. Its user interface is laid out to overcome problems of existing software. We discuss the design of the tool and report a first evaluation study. The study is based upon effectiveness as a metric for students performance and components of motivation. The study was designed as control group experiment with two groups. The experimental group had to solve tasks with the help of the AR modeling tool and the control group used a classic PC software. We identified tendencies that participants of the experimental group showed more motivation than the control group. Both groups performed equally well Y1 - 2019 U6 - https://doi.org/10.24251/HICSS.2019.938 SP - 7798 EP - 7807 ER - TY - CHAP A1 - Reuter, Rebecca A1 - Knietzsch, Marco A1 - Hauser, Florian A1 - Mottok, Jürgen T1 - Supporting Abstraction Skills Using Augmented Reality? T2 - ITiCSE '19, Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, July 2019, Aberdeen Scotland UK N2 - We investigated the potential of augmented reality (AR) to enable visualization of abstract concepts and present the first iteration of a teaching experiment that evaluates the use of AR as support for abstraction skills. Students were confronted with the task to present and explain information to different groups of stakeholders at the example of a coffee machine. Results show that students find it helpful to have a visual app-prototype and especially one that can be disassembled in different levels. The main goal was to sensitize students for the need to think about and to abstract information for certain roles and perspectives. Y1 - 2019 U6 - https://doi.org/10.1145/3304221.3325562 ER -