TY - JOUR A1 - Rück, Thomas A1 - Bierl, Rudolf A1 - Lechner, Alfred A1 - Graf, Antonia A1 - Dams, Florian A1 - Schreiner, Rupert A1 - Auchter, Eberhard A1 - Kriz, Willy A1 - Deubzer, MIchael A1 - Schiller, Frank A1 - Mottok, Jürgen A1 - Niemetz, Michael A1 - Margull, Ulrich A1 - Hagel, Georg A1 - Utesch, Matthias A1 - Waldherr, Franz A1 - Böhm, Matthias A1 - Fraunhoffer, Judith A1 - Gardeia, Armin A1 - Schneider, Ralph A1 - Streubel, Janet A1 - Landes, Dieter A1 - Studt, Reimer A1 - Peuker, Dominik A1 - Scharfenberg, Georg A1 - Hook, Christian A1 - Schuster, Dietwald A1 - Ehrlich, Ingo A1 - Dinnebier, Heinrich A1 - Briem, Ulrich A1 - Lämmlein, Stephan A1 - Koder, Alexander A1 - Bialek, Adam A1 - Genewsky, Axel A1 - Neumeier, Michael A1 - Schlosser, Philipp A1 - Rabl, Hans-Peter A1 - Paule, Matthias A1 - Galster, Christoph A1 - Schiedermeier, Michael A1 - Zwickel, Andreas A1 - Hobmeier, Christoph A1 - Bischoff, Tobias A1 - Rill, Georg A1 - Schaeffer, Thomas A1 - Arbesmeier, Martin A1 - Groß, Andreas A1 - Schlegl, Thomas A1 - Becker, Mark A1 - Senn, Konrad A1 - Schliekmann, Claus A1 - Scholz, Peter A1 - Sippl, Christian A1 - Grill, Martin ED - Eckstein, Josef T1 - Forschungsbericht 2011 / Hochschule für Angewandte Wissenschaften - Fachhochschule Regensburg T3 - Forschungsberichte der OTH Regensburg - 2011 Y1 - 2011 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bvb:898-opus4-7321 SN - 1868-3533 CY - Regensburg ER - TY - CHAP A1 - Höcherl, Johannes A1 - Adam, Andreas A1 - Schlegl, Thomas A1 - Wrede, Britta T1 - Human-Robot Assembly: Methodical Design and Assessment of an Immersive Virtual Environment for Real-World Significance T2 - 2020 25th IEEE International Conference on Emerging Technologies and Factory Automation (ETFA): 8-11 Sept. 2020, Vienna, Austria N2 - Virtual reality is a powerful tool for industrial applications. The article at hand addresses designers of industrial virtual environments. It summarizes key aspects to design immersive and coherent virtual environments. Furthermore, relevant influencing factors for a high quality virtual environment and tools to quantify this quality are presented. So far, a methodology to design, evaluate, and transfer knowledge from virtual environments into reality has been missing and is of high value for industrial applications. The proposed methodical approach includes the steps application analysis, technology selection and integration, design of virtual environment, evaluation of simulator quality, as well as discussion of the real-world validity. The method is shown on the example of a virtual human-robot working cell used to analyze the human perception of robot behavior during mutual assembly processes. The quality of the virtual environment is evaluated to be adequate for those purposes and the transfer of knowledge gained in virtuality on a corresponding real-world application is discussed. To the best of our knowing a system like the presented one, including full-body tracking, finger tracking, a virtual avatar and a head-mounted display has not been used for industrial use cases and human-robot cooperation before. KW - assembly KW - Avatars KW - coherent virtual environment KW - Conferences KW - Design methodology KW - fidelity KW - Head-mounted displays KW - human-robot cooperation KW - immersive KW - industrial applications KW - Knowledge transfer KW - Manufacturing automation KW - real-world validity KW - Robots KW - simulator quality KW - system design KW - virtual environments KW - Virtual reality Y1 - 2020 U6 - https://doi.org/10.1109/ETFA46521.2020.9212039 SP - 549 EP - 556 PB - IEEE ER -