<?xml version="1.0" encoding="utf-8"?>
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  <doc>
    <id>1190</id>
    <completedYear/>
    <publishedYear>2014</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>241</pageFirst>
    <pageLast>254</pageLast>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName>Shaker</publisherName>
    <publisherPlace>Aachen</publisherPlace>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-02-06</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">A New Conceptual Contribution for Serious Games in Academic Software Engineering Education</title>
    <abstract language="deu">Nowadays, the popularity and field of application of serious games &#13;
grows steadily. This educational method offers attractive pportunities for teaching and training by combining playful elements with learning content. By using game mechanics, thinking and technique, theoretical subject matters are treated in a fun and engaging way. Thereby, serious games utilize our intrinsic motivation to discover the surroundings in a playful manner. Embedded in educational settings, the goal is to mediate academic and non-academic knowledge to the &#13;
students. Especially in the field of software engineering it is important to have skills which go beyond pure technical knowledge. Yet, the use of serious games is still a manageable amount. With this paper, we give a contribution to the theoretical  design and development of serious games based on playful learning method and its relation to research-based learning in universal context. In addi-&#13;
tion we analyze the existing serious games in software engineering and present our thoughts about planning our own.</abstract>
    <parentTitle language="eng">European Conference on Software Engineering Education 2014 (ECSEE), 27 and 28 November 2014 in Seeon Monastery</parentTitle>
    <identifier type="url">https://www.researchgate.net/publication/277266392_A_New_Conceptual_Contribution_for_Serious_Games_in_Academic_Software_Engineering_Education</identifier>
    <identifier type="isbn">978-3-8440-3067-9</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <author>Alexander Soska</author>
    <author>Jürgen Mottok</author>
    <collection role="institutes" number="FakEI">Fakultät Elektro- und Informationstechnik</collection>
    <collection role="othforschungsschwerpunkt" number="16311">Digitalisierung</collection>
    <collection role="institutes" number="">Laboratory for Safe and Secure Systems (LAS3)</collection>
  </doc>
</export-example>
