<?xml version="1.0" encoding="utf-8"?>
<export-example>
  <doc>
    <id>2702</id>
    <completedYear/>
    <publishedYear>2019</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>1</pageFirst>
    <pageLast>6</pageLast>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName>University of West Bohemia</publisherName>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>--</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Towards Translation of Semantics of Automotive Interface Description Models from Franca to AUTOSAR Frameworks</title>
    <abstract language="eng">The automotive industry is eventually evolving into a complex network of services. The heterogeneous and distributed nature of automotive software systems demands flexible software components which can operate in different environments. Because of heterogeneous automotive development environments, the domain experts, must cope with too many diversities, adaption layers, and incompatibilities to design applications for the current generation of autonomous driving vehicles. In this context, interface adaptation is a promising approach to achieve flexibility without directly changing the respective components. AUTOSAR, which is the de-facto standard for describing automotive system architecture and is a hugely comprehensive standard allowing designers full control from abstract system description to bare metal level deployment. However, the vehicle subsystems have still evolved to include multifarious high-level domains not covered by AUTOSAR e.g. Infotainment, Telematics etc. Therefore, it seems beneficial to bridge the semantic gaps between AUTOSAR applications and other standards of automotive application domains. The goal of this paper is to investigate interface semantic mapping and achieve transparent integration of domain-specific applications using the translation of semantics among the AUTOSAR platform software component models and other software components models of open source development platforms e.g. GENIVI. A key goal of such a modelling approach is the reuse of existing interface description languages and respective code generators. This will enhance future interoperability and decrease in incompatibility among these platforms.</abstract>
    <parentTitle language="eng">2019 International Conference on Applied Electronics (AE), 10-11 Sept. 2019, Pilsen, Czech Republic</parentTitle>
    <subTitle language="deu">An Approach using Semantic Synergies</subTitle>
    <identifier type="doi">10.23919/AE.2019.8867018</identifier>
    <enrichment key="opus.import.date">2022-02-04T08:58:18+00:00</enrichment>
    <enrichment key="opus.source">sword</enrichment>
    <enrichment key="opus.import.user">importuser</enrichment>
    <licence>Keine Lizenz - Es gilt das deutsche Urheberrecht: § 53 UrhG</licence>
    <author>Sangita De</author>
    <author>Michael Niklas</author>
    <author>Brian Rooney</author>
    <author>Jürgen Mottok</author>
    <author>Premek Brada</author>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Adaptation models</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>ARXML</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Automotive engineering</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>component model</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Connectors</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>FRAMEWORK</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Franca IDL</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>interface</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>Receivers</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>semantic</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>synergy</value>
    </subject>
    <subject>
      <language>eng</language>
      <type>uncontrolled</type>
      <value>traits</value>
    </subject>
    <collection role="institutes" number="FakEI">Fakultät Elektro- und Informationstechnik</collection>
    <collection role="othforschungsschwerpunkt" number="16312">Energie und Mobilität</collection>
    <collection role="institutes" number="">Laboratory for Safe and Secure Systems (LAS3)</collection>
  </doc>
  <doc>
    <id>1300</id>
    <completedYear/>
    <publishedYear>2018</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-02-07</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">A consistent safety case argumentation for artificial intelligence in safety related automotive systems – An Evaluation of a New Conceptual Functional Safety Approach</title>
    <abstract language="eng">Regarding the actual automotive safety norms the use of artificial intelligence (AI) in safety critical environments like autonomous driving is not possible. This paper introduces a new conceptual safety modelling approach and a safety argumentation to certify AI algorithms in a safety related context. Therefore, a model of an AI-system is presented first. Afterwards, methods and safety argumentation are applied to the model, whereas it is limited to a specific subset of AI-systems, i.e. off-board learning deterministic neural networks in this case. Other cases are left over for future research. The result is a consistent safety analysis approach that applies state of the art safety argumentations from other domains to the automotive domain. This will enforce the adaptation of the functional safety norm ISO26262 to enable general AI methods in safety critical systems in future.</abstract>
    <parentTitle language="eng">Embedded Real-Time Software and Systems Conference (ERST²), Jan 2018, Toulouse/France</parentTitle>
    <identifier type="url">https://hal.archives-ouvertes.fr/hal-02156048</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <author>Alexander Rudolph</author>
    <author>Stefan Voget</author>
    <author>Jürgen Mottok</author>
    <collection role="institutes" number="FakEI">Fakultät Elektro- und Informationstechnik</collection>
    <collection role="othforschungsschwerpunkt" number="16311">Digitalisierung</collection>
    <collection role="institutes" number="">Laboratory for Safe and Secure Systems (LAS3)</collection>
  </doc>
  <doc>
    <id>1242</id>
    <completedYear/>
    <publishedYear>2015</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>31</pageFirst>
    <pageLast>36</pageLast>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-02-06</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Probabilistic worst case response time estimation for multi-core real-time systems</title>
    <abstract language="eng">Traditional methods rely on Static Timing Analysis techniques to compute the Worst Case Response Time for tasks in real-time systems. Multi-Core real-time systems are faced up with concurrent task executions, semaphore accesses, and task migrations where it may be difficult to obtain the worst case upper bound. A new three staged probabilistic estimation concept is presented. Worst Case Response Times are estimated for tasksets which consist of tasks with multiple time bases. The concept involves data generation with sample classification and sample size equalization, model fit and Worst Case Response Time estimation on the basis of extreme value distribution models. A Generalized Pareto Distribution model fit method which includes threshold detection and parameter estimation is also presented. Sample classification in combination with the new Generalized Pareto Distribution model fit method allows to estimate Worst Case Response Times with low pessimism ranges compared to estimation methods that uses the Generalized Pareto or the Gumbel max distribution without sample classification.</abstract>
    <parentTitle language="eng">2015 4th Mediterranean Conference on Embedded Computing (MECO), 14-18 June 2015, Budva, Montenegro</parentTitle>
    <enrichment key="opus.source">publish</enrichment>
    <author>Matthias Mucha</author>
    <author>Jürgen Mottok</author>
    <author>Michael Deubzer</author>
    <collection role="institutes" number="FakEI">Fakultät Elektro- und Informationstechnik</collection>
    <collection role="othforschungsschwerpunkt" number="16311">Digitalisierung</collection>
    <collection role="institutes" number="">Laboratory for Safe and Secure Systems (LAS3)</collection>
  </doc>
  <doc>
    <id>1288</id>
    <completedYear/>
    <publishedYear>2019</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>7798</pageFirst>
    <pageLast>7807</pageLast>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-02-07</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Using augmented reality in software engineering education? First insights to a comparative study of 2D and AR UML modeling</title>
    <abstract language="eng">Although there has been much speculation about the potential of Augmented Reality (AR) in teaching for learning material, there is a significant lack of empirical proof about its effectiveness and implementation in higher education. We describe a software to integrate AR using the Microsoft Hololens into UML (Unified Modeling Language) teaching. Its user interface is laid out to overcome problems of existing software. We discuss the design of the tool and report a first evaluation study. The study is based upon effectiveness as a metric for students performance and components of motivation. The study was designed as control group experiment with two groups. The experimental group had to solve tasks with the help of the AR modeling tool and the control group used a classic PC software. We identified tendencies that participants of the experimental group showed more motivation than the control group. Both groups performed equally well</abstract>
    <parentTitle language="eng">Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS) and 31st Conference on Software Engineering Education and Training (CSEE&amp;T), January 8 - 11, 2019 Grand Wailea, Hawaii</parentTitle>
    <identifier type="doi">10.24251/HICSS.2019.938</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <enrichment key="BegutachtungStatus">peer-reviewed</enrichment>
    <author>Rebecca Reuter</author>
    <author>Florian Hauser</author>
    <author>Daniel Muckelbauer</author>
    <author>Theresa Stark</author>
    <author>Erika Antoni</author>
    <author>Jürgen Mottok</author>
    <author>Christian Wolff</author>
    <collection role="institutes" number="FakEI">Fakultät Elektro- und Informationstechnik</collection>
    <collection role="othforschungsschwerpunkt" number="16311">Digitalisierung</collection>
    <collection role="institutes" number="">Laboratory for Safe and Secure Systems (LAS3)</collection>
  </doc>
  <doc>
    <id>1310</id>
    <completedYear/>
    <publishedYear>2019</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-02-07</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Supporting Abstraction Skills Using Augmented Reality?</title>
    <abstract language="eng">We investigated the potential of augmented reality (AR) to enable visualization of abstract concepts and present the first iteration of a teaching experiment that evaluates the use of AR as support for abstraction skills. Students were confronted with the task to present and explain information to different groups of stakeholders at the example of a coffee machine. Results show that students find it helpful to have a visual app-prototype and especially one that can be disassembled in different levels. The main goal was to sensitize students for the need to think about and to abstract information for certain roles and perspectives.</abstract>
    <parentTitle language="eng">ITiCSE '19, Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, July 2019, Aberdeen Scotland UK</parentTitle>
    <identifier type="doi">10.1145/3304221.3325562</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <author>Rebecca Reuter</author>
    <author>Marco Knietzsch</author>
    <author>Florian Hauser</author>
    <author>Jürgen Mottok</author>
    <collection role="institutes" number="FakEI">Fakultät Elektro- und Informationstechnik</collection>
    <collection role="othforschungsschwerpunkt" number="16311">Digitalisierung</collection>
    <collection role="institutes" number="">Laboratory for Safe and Secure Systems (LAS3)</collection>
  </doc>
  <doc>
    <id>1376</id>
    <completedYear/>
    <publishedYear>2019</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>6087</pageFirst>
    <pageLast>6096</pageLast>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-02-08</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Using Eye Tracking Data to analyze students’ tasks solving behavior in classroom contexts</title>
    <parentTitle language="eng">12th International Conference of Education, Research and Innovation (ICERI 2019), Conference Proceedings, 2019, Seville (Spain)</parentTitle>
    <identifier type="isbn">978-84-09-14755-7</identifier>
    <identifier type="issn">2340-1095</identifier>
    <identifier type="doi">10.21125/iceri.2019.1473</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <author>Stefan Schreistetter</author>
    <author>Florian Hauser</author>
    <author>Rebecca Reuter</author>
    <author>Sabrina Jahn</author>
    <author>Jürgen Mottok</author>
    <collection role="institutes" number="FakEI">Fakultät Elektro- und Informationstechnik</collection>
    <collection role="othforschungsschwerpunkt" number="16311">Digitalisierung</collection>
    <collection role="institutes" number="">Laboratory for Safe and Secure Systems (LAS3)</collection>
  </doc>
  <doc>
    <id>1373</id>
    <completedYear/>
    <publishedYear>2019</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>6825</pageFirst>
    <pageLast>6834</pageLast>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-02-08</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Secure Software Engineering in academic education: students’ sreconceptions of it security</title>
    <parentTitle language="eng">12th International Conference of Education, Research and Innovation (ICERI2019), 11-13 November 2019, Seville, Spain</parentTitle>
    <identifier type="doi">10.21125/iceri.2019.1624</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <licence>Keine Lizenz - Es gilt das deutsche Urheberrecht: § 53 UrhG</licence>
    <author>Sabrina Jahn</author>
    <author>Carolin Gold-Veerkamp</author>
    <author>Rebecca Reuter</author>
    <author>Jürgen Mottok</author>
    <author>Jörg Abke</author>
    <collection role="institutes" number="FakEI">Fakultät Elektro- und Informationstechnik</collection>
    <collection role="othforschungsschwerpunkt" number="16315">Information und Kommunikation</collection>
    <collection role="institutes" number="">Laboratory for Safe and Secure Systems (LAS3)</collection>
  </doc>
  <doc>
    <id>1322</id>
    <completedYear/>
    <publishedYear>2019</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst>6064</pageFirst>
    <pageLast>6070</pageLast>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-02-07</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Eye movements in software modelling – what do they tell us about heuristics</title>
    <parentTitle language="eng">12th International Conference of Education, Research and Innovation (ICERI 2019), Conference Proceedings, 2019, Seville (Spain)</parentTitle>
    <identifier type="isbn">978-84-09-14755-7</identifier>
    <identifier type="doi">10.21125/iceri.2019.1469</identifier>
    <enrichment key="opus.source">publish</enrichment>
    <author>Florian Hauser</author>
    <author>Rebecca Reuter</author>
    <author>Andreas Gegenfurtner</author>
    <author>Hans Gruber</author>
    <author>Jürgen Mottok</author>
    <collection role="institutes" number="FakEI">Fakultät Elektro- und Informationstechnik</collection>
    <collection role="othforschungsschwerpunkt" number="16311">Digitalisierung</collection>
    <collection role="institutes" number="">Laboratory for Safe and Secure Systems (LAS3)</collection>
  </doc>
  <doc>
    <id>1233</id>
    <completedYear/>
    <publishedYear>2012</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName/>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-02-06</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">Optimizing Software Integration Testing by Considering Integration Testability and Test Complexity</title>
    <parentTitle language="eng">10th IEEE Workshop on Intelligent Solutions in Embedded Systems, 2012, Klagenfurt, Austria</parentTitle>
    <enrichment key="opus.source">publish</enrichment>
    <author>Michael Steindl</author>
    <author>Jürgen Mottok</author>
    <collection role="institutes" number="FakEI">Fakultät Elektro- und Informationstechnik</collection>
    <collection role="othforschungsschwerpunkt" number="16311">Digitalisierung</collection>
    <collection role="institutes" number="">Laboratory for Safe and Secure Systems (LAS3)</collection>
  </doc>
  <doc>
    <id>1318</id>
    <completedYear/>
    <publishedYear>2017</publishedYear>
    <thesisYearAccepted/>
    <language>eng</language>
    <pageFirst/>
    <pageLast/>
    <pageNumber/>
    <edition/>
    <issue/>
    <volume/>
    <type>conferenceobject</type>
    <publisherName>Academic Conferences and Publishing International</publisherName>
    <publisherPlace/>
    <creatingCorporation/>
    <contributingCorporation/>
    <belongsToBibliography>0</belongsToBibliography>
    <completedDate>2021-02-07</completedDate>
    <publishedDate>--</publishedDate>
    <thesisDateAccepted>--</thesisDateAccepted>
    <title language="eng">An Integrated Puzzle Game for Learning Programming Based on Students Syntactical Errors</title>
    <abstract language="eng">Practical implementations are important for understanding the  concepts and principles of programming. Self-employed  coding  encourages learners to acquire learning content and fosters the  theory-practice transfer. Thereby, the earners face various difficulties and obstacles. Misconceptions and faults accompany the learners’ coding process and result in non-executable coding artefacts. The integrated compiler of programming environments provides information concerning error messages that indicate incorrect coding constructs. Usually due to unspecific and generic formulation, learners find it hard to understand these error messages. Yet these observable errors give valuable information about the learner’s coding behaviour and indicate current problems. These provide a link for adopted and appropriate learning assistance during the coding  process. In this work in progress paper, we present first assumptions in assisting learners’ understanding and correction of programming errors by a game-based learning method. Our first approach focuses on the integration of a puzzle game into a programming environment. The  game content adjusts to the error messages based on the analysis of the learner’s log file. We suggest that the integration of this  approach rises the learner’s  motivation to self-employed error  handling and the quality of learning programming.</abstract>
    <parentTitle language="eng">11th European Conference on Game-Based Learning, Oct 5 - Oct 6, 2017, Graz</parentTitle>
    <enrichment key="opus.source">publish</enrichment>
    <author>Alexander Soska</author>
    <author>Jürgen Mottok</author>
    <collection role="institutes" number="FakEI">Fakultät Elektro- und Informationstechnik</collection>
    <collection role="othforschungsschwerpunkt" number="16315">Information und Kommunikation</collection>
    <collection role="institutes" number="">Laboratory for Safe and Secure Systems (LAS3)</collection>
  </doc>
</export-example>
