@misc{RennerPozzobonMottok, author = {Renner, Sebastian and Pozzobon, Enrico and Mottok, J{\"u}rgen}, title = {3rd Round Ciphers Evaluation on Microcontrollers}, series = {Lightweight Cryptography Workshop (virtual): May 9-11 2022}, journal = {Lightweight Cryptography Workshop (virtual): May 9-11 2022}, publisher = {National Institute of Standards and Technology (NIST)}, address = {Gaithersburg}, language = {en} } @misc{BaumannGeiserMenzeletal., author = {Baumann, Timo and Geiser, Dorothee and Menzel, Wolfgang and Mohr, Mario and Neef, Svenja and Nykamp, S{\"o}ren and Rokita, Nils}, title = {Concurrent Sub-turn Interaction Specification and Dialogue Management with an Application to Interactive Storytelling}, series = {GSCL Workshop Gesprochene Sprache und Sprachverarbeitung (GSS), Darmstadt, Germany, 2013}, journal = {GSCL Workshop Gesprochene Sprache und Sprachverarbeitung (GSS), Darmstadt, Germany, 2013}, address = {Darmstadt, Germany}, abstract = {Conventional dialogue management centers around an interaction style that is best described as a ping-pong game, with full turns being the units at which speech is delivered (and expected) by the system, which greatly simplifies the interaction management, delivery and understanding components of the system. While the resulting mode of interaction works well for task-based systems, it is insufficient for more conversational interaction styles, where content is delivered and grounded in units finer than full turns (Poesio and Traum 1997) and where turns are delivered concurrently by both interlocutors and hence overlap more frequently. One domain with particularly frequent overlapping contributions is interactive storytelling: a storyteller that is responsive to listeners will integrate their feedback immediately while still speaking a current contribution, and listener's remarks or propositions regarding the story will typically be uttered immediately when the related content is delivered. We present our work on a dialogue manager that leverages recent advances in incremental speech delivery and reception (Baumann 2013) to provide for an interactive and concurrent storytelling experience. Our system uses an interaction graph, which uses a word-by-word granularity and allows to specify for individual stretches of speech where (and with what content) users may interrupt/comment, how this is interpreted, and how it is integrated into the storytelling process, thus providing for in-utterance alternatives to be spoken even without audibly interrupting the system's ongoing utterance. The system's interaction graph is specified in an XML language and may be hand-crafted by a story designer but can also be automatically generated. In our current system, speech recognition results are interpreted only when the user utterance is finished; however, we plan to integrate incremental speech recognition and understanding capabilities, and to immediately react to the start of user contributions.}, language = {en} } @misc{Schiek, author = {Schiek, Roland}, title = {On the experimental ex citation of modulation instability and Akhmediev breathers}, series = {CHAOS 2020, Proceedings, 13th Chaotic Modeling and Simulation, International Conference, 9 - 12 June, 2020, Florence, Italy,}, journal = {CHAOS 2020, Proceedings, 13th Chaotic Modeling and Simulation, International Conference, 9 - 12 June, 2020, Florence, Italy,}, language = {en} } @misc{Weiss, author = {Weiss, Nils}, title = {Reverse Engineering and Weaponizing OBD Dongles}, series = {Automotive Security Research Group, Stuttgart, Germany 2019, Meeting 22}, journal = {Automotive Security Research Group, Stuttgart, Germany 2019, Meeting 22}, language = {de} }