@article{DesernoHandelsMaierHeinetal., author = {Deserno, Thomas M. and Handels, Heinz and Maier-Hein, Klaus H. and Mersmann, Sven and Palm, Christoph and Tolxdorff, Thomas and Wagenknecht, Gudrun and Wittenberg, Thomas}, title = {Viewpoints on Medical Image Processing}, series = {Current Medical Imaging Reviews}, volume = {9}, journal = {Current Medical Imaging Reviews}, number = {2}, doi = {10.2174/1573405611309020002}, pages = {79 -- 88}, abstract = {Medical image processing provides core innovation for medical imaging. This paper is focused on recent developments from science to applications analyzing the past fifteen years of history of the proceedings of the German annual meeting on medical image processing (BVM). Furthermore, some members of the program committee present their personal points of views: (i) multi-modality for imaging and diagnosis, (ii) analysis of diffusion-weighted imaging, (iii) model-based image analysis, (iv) registration of section images, (v) from images to information in digital endoscopy, and (vi) virtual reality and robotics. Medical imaging and medical image computing is seen as field of rapid development with clear trends to integrated applications in diagnostics, treatment planning and treatment.}, subject = {Bildgebendes Verfahren}, language = {en} } @inproceedings{WeihererZornWittenbergetal., author = {Weiherer, Maximilian and Zorn, Martin and Wittenberg, Thomas and Palm, Christoph}, title = {Retrospective Color Shading Correction for Endoscopic Images}, series = {Bildverarbeitung f{\"u}r die Medizin 2020. Algorithmen - Systeme - Anwendungen. Proceedings des Workshops vom 15. bis 17. M{\"a}rz 2020 in Berlin}, booktitle = {Bildverarbeitung f{\"u}r die Medizin 2020. Algorithmen - Systeme - Anwendungen. Proceedings des Workshops vom 15. bis 17. M{\"a}rz 2020 in Berlin}, editor = {Tolxdorff, Thomas and Deserno, Thomas M. and Handels, Heinz and Maier, Andreas and Maier-Hein, Klaus H. and Palm, Christoph}, publisher = {Springer Vieweg}, address = {Wiesbaden}, isbn = {978-3-658-29266-9}, doi = {10.1007/978-3-658-29267-6}, pages = {14 -- 19}, abstract = {In this paper, we address the problem of retrospective color shading correction. An extension of the established gray-level shading correction algorithm based on signal envelope (SE) estimation to color images is developed using principal color components. Compared to the probably most general shading correction algorithm based on entropy minimization, SE estimation does not need any computationally expensive optimization and thus can be implemented more effciently. We tested our new shading correction scheme on artificial as well as real endoscopic images and observed promising results. Additionally, an indepth analysis of the stop criterion used in the SE estimation algorithm is provided leading to the conclusion that a fixed, user-defined threshold is generally not feasible. Thus, we present new ideas how to develop a non-parametric version of the SE estimation algorithm using entropy.}, subject = {Endoskopie}, language = {en} } @article{MaierPerretSimonetal., author = {Maier, Johannes and Perret, Jerome and Simon, Martina and Schmitt-R{\"u}th, Stephanie and Wittenberg, Thomas and Palm, Christoph}, title = {Force-feedback assisted and virtual fixtures based K-wire drilling simulation}, series = {Computers in Biology and Medicine}, volume = {114}, journal = {Computers in Biology and Medicine}, publisher = {Elsevier}, doi = {10.1016/j.compbiomed.2019.103473}, pages = {1 -- 10}, abstract = {One common method to fix fractures of the human hand after an accident is an osteosynthesis with Kirschner wires (K-wires) to stabilize the bone fragments. The insertion of K-wires is a delicate minimally invasive surgery, because surgeons operate almost without a sight. Since realistic training methods are time consuming, costly and insufficient, a virtual-reality (VR) based training system for the placement of K-wires was developed. As part of this, the current work deals with the real-time bone drilling simulation using a haptic force-feedback device. To simulate the drilling, we introduce a virtual fixture based force-feedback drilling approach. By decomposition of the drilling task into individual phases, each phase can be handled individually to perfectly control the drilling procedure. We report about the related finite state machine (FSM), describe the haptic feedback of each state and explain, how to avoid jerking of the haptic force-feedback during state transition. The usage of the virtual fixture approach results in a good haptic performance and a stable drilling behavior. This was confirmed by 26 expert surgeons, who evaluated the virtual drilling on the simulator and rated it as very realistic. To make the system even more convincing, we determined real drilling feed rates through experimental pig bone drilling and transferred them to our system. Due to a constant simulation thread we can guarantee a precise drilling motion. Virtual fixtures based force-feedback calculation is able to simulate force-feedback assisted bone drilling with high quality and, thus, will have a great potential in developing medical applications.}, subject = {Handchirurgie}, language = {en} } @inproceedings{FranzDreherPrinzenetal., author = {Franz, Daniela and Dreher, Maria and Prinzen, Martin and Teßmann, Matthias and Palm, Christoph and Katzky, Uwe and Perret, Jerome and Hofer, Mathias and Wittenberg, Thomas}, title = {CT-basiertes virtuelles Fr{\"a}sen am Felsenbein}, series = {Bildverarbeitung f{\"u}r die Medizin 2018; Algorithmen - Systeme - Anwendungen. Proceedings des Workshops vom 11. bis 13. M{\"a}rz 2018 in Erlangen}, booktitle = {Bildverarbeitung f{\"u}r die Medizin 2018; Algorithmen - Systeme - Anwendungen. Proceedings des Workshops vom 11. bis 13. M{\"a}rz 2018 in Erlangen}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-662-56537-7}, doi = {10.1007/978-3-662-56537-7_51}, pages = {176 -- 181}, abstract = {Im Rahmen der Entwicklung eines haptisch-visuellen Trainingssystems f{\"u}r das Fr{\"a}sen am Felsenbein werden ein Haptikarm und ein autostereoskopischer 3D-Monitor genutzt, um Chirurgen die virtuelle Manipulation von kn{\"o}chernen Strukturen im Kontext eines sog. Serious Game zu erm{\"o}glichen. Unter anderem sollen Assistenz{\"a}rzte im Rahmen ihrer Ausbildung das Fr{\"a}sen am Felsenbein f{\"u}r das chirurgische Einsetzen eines Cochlea-Implantats {\"u}ben k{\"o}nnen. Die Visualisierung des virtuellen Fr{\"a}sens muss daf{\"u}r in Echtzeit und m{\"o}glichst realistisch modelliert, implementiert und evaluiert werden. Wir verwenden verschiedene Raycasting Methoden mit linearer und Nearest Neighbor Interpolation und vergleichen die visuelle Qualit{\"a}t und die Bildwiederholfrequenzen der Methoden. Alle verglichenen Verfahren sind sind echtzeitf{\"a}hig, unterscheiden sich aber in ihrer visuellen Qualit{\"a}t.}, subject = {Felsenbein}, language = {de} } @inproceedings{MaierHuberKatzkyetal., author = {Maier, Johannes and Huber, Michaela and Katzky, Uwe and Perret, Jerome and Wittenberg, Thomas and Palm, Christoph}, title = {Force-Feedback-assisted Bone Drilling Simulation Based on CT Data}, series = {Bildverarbeitung f{\"u}r die Medizin 2018; Algorithmen - Systeme - Anwendungen; Proceedings des Workshops vom 11. bis 13. M{\"a}rz 2018 in Erlangen}, booktitle = {Bildverarbeitung f{\"u}r die Medizin 2018; Algorithmen - Systeme - Anwendungen; Proceedings des Workshops vom 11. bis 13. M{\"a}rz 2018 in Erlangen}, publisher = {Springer}, address = {Berlin}, doi = {10.1007/978-3-662-56537-7_78}, pages = {291 -- 296}, abstract = {In order to fix a fracture using minimally invasive surgery approaches, surgeons are drilling complex and tiny bones with a 2 dimensional X-ray as single imaging modality in the operating room. Our novel haptic force-feedback and visual assisted training system will potentially help hand surgeons to learn the drilling procedure in a realistic visual environment. Within the simulation, the collision detection as well as the interaction between virtual drill, bone voxels and surfaces are important. In this work, the chai3d collision detection and force calculation algorithms are combined with a physics engine to simulate the bone drilling process. The chosen Bullet-Physics-Engine provides a stable simulation of rigid bodies, if the collision model of the drill and the tool holder is generated as a compound shape. Three haptic points are added to the K-wire tip for removing single voxels from the bone. For the drilling process three modes are proposed to emulate the different phases of drilling in restricting the movement of a haptic device.}, subject = {Handchirurgie}, language = {en} }