@article{JosephSchummRummeletal., author = {Joseph, Saskia and Schumm, Michael and Rummel, Otmar and Soska, Alexander and Renschke, Michael and Mottok, J{\"u}rgen and Niemetz, Michael and Schroll-Decker, Irmgard}, title = {Teaching finite state machines with case method and role play}, series = {2014 IEEE Global Engineering Education Conference (EDUCON 2014) : Istanbul, Turkey, 3 - 5 April 2014}, journal = {2014 IEEE Global Engineering Education Conference (EDUCON 2014) : Istanbul, Turkey, 3 - 5 April 2014}, publisher = {IEEE}, doi = {10.1109/EduCon.2013.6530275}, pages = {1302 -- 1305}, abstract = {The professional requirements in Software Engineering have become highly volatile due to the complexities of project development and rapid and innovative changes occurring in the field. Therefore, the development of inter-personal and social competences has gained central importance in the training of software developers. This paper will present a concept allowing to acquire competences by using Case Method and Role Play as instruments in several lectures of Software Engineering. By approaching the issue of competence acquisition on a technical as well as on an educational and social level, life-long learning is facilitated and supported.}, language = {en} }