@inproceedings{BresinskyReusner, author = {Bresinsky, Markus and Reusner, Florian von}, title = {GLOBE - Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab}, series = {Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings}, booktitle = {Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings}, publisher = {Springer Nature}, doi = {10.1007/978-3-319-76908-0_26}, pages = {273 -- 281}, abstract = {This paper presents an advanced interactive learning platform .dot that implements the GLOBE exercise, using innovative information and communication technologies to enhance learning and development of management and leadership skills in a complex organizational setting. GLOBE on the one hand focuses on competences around ICT and virtual collaboration, and on the other hand on digital transformation, technologies and tools at higher education institutions. By this applied science, learning and developing on the real-world platform, analysis and drive of digital innovation and transformation can be fostered. The main goal is to co-create knowledge and solutions in the following focused subjects: Management and leadership of multidisciplinary, multinational and multicultural virtual and real collaboration in a complex organizational environment. GLOBE uses real world scenarios (e.g. United Nations mission) and involves real world actors. This comprehensive educational approach should enhance learning techniques and leverage learning progress with hands-on experiences and applied science in the context of ICT and virtual collaboration, and the embodied dynamics of behavior to support innovation and development.}, language = {en} } @inproceedings{ReusnerPoehnerBresinsky, author = {Reusner, Florian and P{\"o}hner, Miriam and Bresinsky, Markus}, title = {The Joint Effort Workshop as a tool for Knowledge Management and competence development}, series = {5th International Conference on Higher Education Advances (HEAd'19): 26.06.2019 - 28.06.2019, Valencia}, booktitle = {5th International Conference on Higher Education Advances (HEAd'19): 26.06.2019 - 28.06.2019, Valencia}, publisher = {Universitat Polit{\`e}cnica Val{\`e}ncia}, address = {Valencia}, isbn = {9788490486610}, doi = {10.4995/head19.2019.9305}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:898-opus4-26973}, abstract = {Cybersecurity is a complex global phenomenon where the risk for individuals, organisation and the society at large are at risk. These risks need to be in focus and solutions for the prevention and developing countermeasures. In this paper, we describe the Joint Effort Workshop as an approach to raise awareness to these threads and the possibility to generate and exchange knowledge between students and experts. We conclude that mechanisms for systematic response to attacks need the developed technical requirements, but foremost human behaviour, knowledge and resilience to response to risks, which can be experienced through the collaborative environment of the Joint Effort Workshop}, language = {en} }