@inproceedings{SelgradFrankeStamminger, author = {Selgrad, Kai and Franke, Linus and Stamminger, Marc}, title = {Tiled Depth of Field Splatting}, series = {EUROGRAPHICS 2016 (EG 2016) : Lisbon, Portugal, May 9th-13th, 2016 ; Posters}, booktitle = {EUROGRAPHICS 2016 (EG 2016) : Lisbon, Portugal, May 9th-13th, 2016 ; Posters}, editor = {Gonzaga Magalh{\~a}es, Luis and Mantiuk, Rafal}, publisher = {The Eurographics Association}, doi = {10.2312/egp.20161056}, pages = {39 -- 40}, abstract = {We present a method to compute post-processing depth of field (DOF) that produces more accurate results than previous approaches. Our method is based on existing approaches, namely DOF rendering by splatting and fast, tile-based particle accumulation. Using tile-based accumulation allows us to correctly sort out of focus pixels and apply proper alpha-blending to avoid artifacts commonly encountered with filter-based depth of field methods.}, language = {en} }