@inproceedings{SoskaMottokWolff, author = {Soska, Alexander and Mottok, J{\"u}rgen and Wolff, Christian}, title = {Playful learning in academic software engineering education}, series = {2015 IEEE Global Engineering Education Conference (EDUCON), 18-20 March 2015, Tallinn, Estonia}, booktitle = {2015 IEEE Global Engineering Education Conference (EDUCON), 18-20 March 2015, Tallinn, Estonia}, doi = {10.1109/EDUCON.2015.7095992}, pages = {324 -- 332}, abstract = {Within this thesis, we present our suggestions why playful learning in software engineering education is useful to mediate generic competences in academic teaching. Therefor we identified competences which are addressed by playful learning and mapped them to demanded generic competences in software engineering. Due to the well compliance, we analyzed current implementations of playful learning and their design regarding the mediation of required soft skills. Based on the lack of effective implementation, we close our paper with an exemplary design for playful learning.}, language = {en} } @inproceedings{SoskaMottokWolff, author = {Soska, Alexander and Mottok, J{\"u}rgen and Wolff, Christian}, title = {Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing}, series = {IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017, Athens, Greece}, booktitle = {IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017, Athens, Greece}, doi = {10.1109/EDUCON.2017.7942996}, abstract = {One of the biggest problems of educational games is the adequate integration of learning content into the game environment. Thereby the main challenge is to create a balance between gameplay and learning objectives and the correct transfer of learning principles into the game design. A useful approach is to identify game components and their specific learning constraints and the relationship between each other. By mapping learning elements to Game Design Pattern, we elaborate fundamentals for the concrete game design, focusing on card games. A shared description and an understanding of how the game design aligns with learning content facilitates the development of high quality educational games. A short illustration of our further developed implementation summarizes our experiences and shows an exemplary realization.}, language = {en} } @inproceedings{BartelSoskaWolffetal., author = {Bartel, Alexander and Soska, Alexander and Wolff, Christian and Hagel, Georg and Mottok, J{\"u}rgen}, title = {Entwicklung eines Manifests f{\"u}r spielifizierte Hochschullehre}, series = {Mensch und Computer 2017, Tagungsband}, booktitle = {Mensch und Computer 2017, Tagungsband}, editor = {Burghardt, M. and Wimmer, R. and Wolff, Christian and Womser-Hacker, C.}, address = {Regensburg}, doi = {10.18420/muc2017-mci-0277}, pages = {299 -- 304}, abstract = {In dieser Ver{\"o}ffentlichung pr{\"a}sentieren die Autoren erste Ergebnisse Ihrer Forschungsarbeit an einem Manifest f{\"u}r spielifizierte Hochschullehre. Ausgehend von einer Literaturrecherche {\"u}ber den aktuellen Forschungsstand werden erste Ausz{\"u}ge der aktuellen Arbeit dargestellt, auf deren Basis ein aktiver wissenschaftlicher Diskurs angeregt werden soll.}, language = {de} }