@misc{BroserFalterŁawrowskietal., author = {Broser, Christian and Falter, Thomas and Ławrowski, Robert Damian and Altenbuchner, Amelie and V{\"o}gele, Daniel and Koss, Claus and Schlamp, Matthias and Dunnweber, Jan and Steffens, Oliver and Heckner, Markus and Jaritz, Sabine and Schiegl, Thomas and Corsten, Sabine and Lauer, Norina and Guertler, Katherine and Koenig, Eric and Haug, Sonja and Huber, Dominik and Birkenmaier, Clemens and Krenkel, Lars and Wagner, Thomas and Justus, Xenia and Saßmannshausen, Sean Patrick and Kleine, Nadine and Weber, Karsten and Braun, Carina N. and Giacoppo, Giuliano and Heinrich, Michael and Just, Tobias and Schreck, Thomas and Schnabl, Andreas and Gilmore, Amador T{\´e}ran and Roeslin, Samuel and Schmid, Sandra and Wellnitz, Felix and Malz, Sebastian and Maurial, Andreas and Hauser, Florian and Mottok, J{\"u}rgen and Klettke, Meike and Scherzinger, Stefanie and St{\"o}rl, Uta and Heckner, Markus and Bazo, Alexander and Wolff, Christian and Kopper, Andreas and Westner, Markus and Pongratz, Christian and Ehrlich, Ingo and Briem, Ulrich and Hederer, Sebastian and Wagner, Marcus and Schillinger, Moritz and G{\"o}rlach, Julien and Hierl, Stefan and Siegl, Marco and Langer, Christoph and Hausladen, Matthias and Schreiner, Rupert and Haslbeck, Matthias and Kreuzer, Reinhard and Br{\"u}ckl, Oliver and Dawoud, Belal and Rabl, Hans-Peter and Gamisch, Bernd and Schmidt, Ottfried and Heberl, Michael and G{\"a}nsbauer, Bianca and Bick, Werner and Ellermeier, Andreas and Monkman, Gareth J. and Prem, Nina and Sindersberger, Dirk and Tschurtschenthaler, Karl and Aurbach, Maximilian and Dendorfer, Sebastian and Betz, Michael A. and Szecsey, Tamara and Mauerer, Wolfgang and Murr, Florian}, title = {Forschung 2018}, editor = {Baier, Wolfgang}, address = {Regensburg}, organization = {Ostbayerische Technische Hochschule Regensburg}, isbn = {978-3-9818209-5-9}, doi = {10.35096/othr/pub-1382}, url = {http://nbn-resolving.de/urn:nbn:de:bvb:898-opus4-13826}, pages = {98}, subject = {Forschung}, language = {de} } @inproceedings{ReuterStarkSedelmaieretal., author = {Reuter, Rebecca and Stark, Theresa and Sedelmaier, Yvonne and Landes, Dieter and Mottok, J{\"u}rgen and Wolff, Christian}, title = {Insights in Students' Problems during UML Modeling}, series = {2020 IEEE Global Engineering Education Conference (EDUCON): Proceedings}, booktitle = {2020 IEEE Global Engineering Education Conference (EDUCON): Proceedings}, doi = {10.1109/EDUCON45650.2020.9125110}, pages = {592 -- 600}, abstract = {UML (Unified Modeling Language) is the current de facto as well as de jure standard (ISO/IEC 19505:2012) notation to visualize models in software development. UML provides essential guidelines and rules to visualize and understand complex software systems. This is the reason why it has become part of curricula for software engineering courses at many universities worldwide. It is well known, however, that UML is hard to grasp for novices, mainly due to its complexity. In order to tackle the problem of teaching UML to novice students appropriately, it is inevitable to understand their needs and problems much better than we do now. This paper presents empirical insights into students' problems when developing common UML diagrams. Identified problems are generalized, giving rise to a problem catalogue that is derived from our empirical findings, thus establishing a basis for addressing these problems through focused learning arrangements.}, language = {en} } @inproceedings{GruberWolffMottoketal., author = {Gruber, Hans and Wolff, Christian and Mottok, J{\"u}rgen and Bazo, Alexander and Hauser, Florian and Schreistetter, Stefan}, title = {Tutorial on Software Engineering Education in Co-Located Multi-User Eye-Tracking-Environments}, series = {Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training: Munich, November 2020}, booktitle = {Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training: Munich, November 2020}, doi = {10.1109/CSEET49119.2020.9206170}, abstract = {We briefly describe a tutorial on the application of Eye-Tracking technology for Software Engineering Education. We will showcase our setup of a large-scale Eye-Tracking-Classroom and its usage for real-time improvement of traditional learning scenarios in Software Engineering Education. We will focus on the integration of gaze data into modern integrated development environments (IDEs) and demonstrate a complete workflow for its usage in co-located multi-user Eye-Tracking-Environments.}, language = {en} } @inproceedings{ReuterHauserMuckelbaueretal., author = {Reuter, Rebecca and Hauser, Florian and Muckelbauer, Daniel and Stark, Theresa and Antoni, Erika and Mottok, J{\"u}rgen and Wolff, Christian}, title = {Using augmented reality in software engineering education? First insights to a comparative study of 2D and AR UML modeling}, series = {Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS) and 31st Conference on Software Engineering Education and Training (CSEE\&T), January 8 - 11, 2019 Grand Wailea, Hawaii}, booktitle = {Proceedings of the 52nd Hawaii International Conference on System Sciences (HICSS) and 31st Conference on Software Engineering Education and Training (CSEE\&T), January 8 - 11, 2019 Grand Wailea, Hawaii}, doi = {10.24251/HICSS.2019.938}, pages = {7798 -- 7807}, abstract = {Although there has been much speculation about the potential of Augmented Reality (AR) in teaching for learning material, there is a significant lack of empirical proof about its effectiveness and implementation in higher education. We describe a software to integrate AR using the Microsoft Hololens into UML (Unified Modeling Language) teaching. Its user interface is laid out to overcome problems of existing software. We discuss the design of the tool and report a first evaluation study. The study is based upon effectiveness as a metric for students performance and components of motivation. The study was designed as control group experiment with two groups. The experimental group had to solve tasks with the help of the AR modeling tool and the control group used a classic PC software. We identified tendencies that participants of the experimental group showed more motivation than the control group. Both groups performed equally well}, language = {en} } @article{BrenningHecknerWolff, author = {Brenning, Stefanie and Heckner, Markus and Wolff, Christian}, title = {Design Thinking als Innovationsmethode im Hochschulkontext - Konzepte und Erfahrungen}, series = {Die Neue Hochschule: DNH}, journal = {Die Neue Hochschule: DNH}, number = {3}, doi = {10.5281/zenodo.6576069}, pages = {22 -- 25}, abstract = {Wir m{\"o}chten mit diesem Beitrag die Ergebnisse der Evaluation eines Design-Thinking-Workshopformats zur Unterst{\"u}tzung von Innovation und Transfer im Hochschulverbund TRIO vorstellen und Einblicke in unsere Erkenntnisse geben.}, language = {de} } @inproceedings{SoskaMottokWolff, author = {Soska, Alexander and Mottok, J{\"u}rgen and Wolff, Christian}, title = {Playful learning in academic software engineering education}, series = {2015 IEEE Global Engineering Education Conference (EDUCON), 18-20 March 2015, Tallinn, Estonia}, booktitle = {2015 IEEE Global Engineering Education Conference (EDUCON), 18-20 March 2015, Tallinn, Estonia}, doi = {10.1109/EDUCON.2015.7095992}, pages = {324 -- 332}, abstract = {Within this thesis, we present our suggestions why playful learning in software engineering education is useful to mediate generic competences in academic teaching. Therefor we identified competences which are addressed by playful learning and mapped them to demanded generic competences in software engineering. Due to the well compliance, we analyzed current implementations of playful learning and their design regarding the mediation of required soft skills. Based on the lack of effective implementation, we close our paper with an exemplary design for playful learning.}, language = {en} } @inproceedings{SoskaMottokWolff, author = {Soska, Alexander and Mottok, J{\"u}rgen and Wolff, Christian}, title = {An experimental card game for software testing: Development, design and evaluation of a physical card game to deepen the knowledge of students in academic software testing education}, series = {IEEE Global Engineering Education Conference (EDUCON), 10-13 April 2016, Abu Dhabi, UAE}, booktitle = {IEEE Global Engineering Education Conference (EDUCON), 10-13 April 2016, Abu Dhabi, UAE}, doi = {10.1109/EDUCON.2016.7474609}, pages = {576 -- 584}, abstract = {Teaching software testing is a challenging task. Especially if you want to impart more in-depth and practical knowledge to the students. Therefore, most lectures still teach in a classic lecture format despite the fact that this way of instruction is in any case the optimal way of instruction for today's requirements anymore. In this paper we present our implementation of an active learning method to deepen the knowledge in academic software test education. We describe a card game for advanced learning that promotes students' collaboration and knowledge exchange in a playful and competitive manner. The design of the game is based on constructive and cooperative theories. A subsequent evaluation shows that the use of this card game for teaching software testing is a suitable method.}, language = {en} } @inproceedings{SoskaMottokWolff, author = {Soska, Alexander and Mottok, J{\"u}rgen and Wolff, Christian}, title = {A Study on Cognitive Decits in Learning to Program}, series = {European Conference of Software Engineering Education (ECSEE2016), 30 June and 1 July 2016 in Seeon Monastery, Germany}, booktitle = {European Conference of Software Engineering Education (ECSEE2016), 30 June and 1 July 2016 in Seeon Monastery, Germany}, publisher = {Shaker}, address = {Aachen}, pages = {209 -- 214}, abstract = {For many students learning to program is a crucial task. In this research, we took a glance into the current literature and identified most ocurring cognitive deficits. Thereby we identified three elements that apear most significant throughout the study. We think that these deficits are fundamental basics for learning how to program. The stu-dents' education of cognitive abilities in programming needs revision and should receive far more training. In future research we want to establish a guideline for promoting these deficits through adequate teaching and learning arrangements in pre-programming education.}, language = {en} } @inproceedings{SoskaMottokWolff, author = {Soska, Alexander and Mottok, J{\"u}rgen and Wolff, Christian}, title = {Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing}, series = {IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017, Athens, Greece}, booktitle = {IEEE Global Engineering Education Conference (EDUCON), 25-28 April 2017, Athens, Greece}, doi = {10.1109/EDUCON.2017.7942996}, abstract = {One of the biggest problems of educational games is the adequate integration of learning content into the game environment. Thereby the main challenge is to create a balance between gameplay and learning objectives and the correct transfer of learning principles into the game design. A useful approach is to identify game components and their specific learning constraints and the relationship between each other. By mapping learning elements to Game Design Pattern, we elaborate fundamentals for the concrete game design, focusing on card games. A shared description and an understanding of how the game design aligns with learning content facilitates the development of high quality educational games. A short illustration of our further developed implementation summarizes our experiences and shows an exemplary realization.}, language = {en} } @inproceedings{BartelSoskaWolffetal., author = {Bartel, Alexander and Soska, Alexander and Wolff, Christian and Hagel, Georg and Mottok, J{\"u}rgen}, title = {Entwicklung eines Manifests f{\"u}r spielifizierte Hochschullehre}, series = {Mensch und Computer 2017, Tagungsband}, booktitle = {Mensch und Computer 2017, Tagungsband}, editor = {Burghardt, M. and Wimmer, R. and Wolff, Christian and Womser-Hacker, C.}, address = {Regensburg}, doi = {10.18420/muc2017-mci-0277}, pages = {299 -- 304}, abstract = {In dieser Ver{\"o}ffentlichung pr{\"a}sentieren die Autoren erste Ergebnisse Ihrer Forschungsarbeit an einem Manifest f{\"u}r spielifizierte Hochschullehre. Ausgehend von einer Literaturrecherche {\"u}ber den aktuellen Forschungsstand werden erste Ausz{\"u}ge der aktuellen Arbeit dargestellt, auf deren Basis ein aktiver wissenschaftlicher Diskurs angeregt werden soll.}, language = {de} }