@incollection{StadlerChardonnet, author = {Stadler, Sebastian and Chardonnet, Jean-R{\´e}my}, title = {Embracing virtual reality}, series = {SMART VR/AR/MR SYSTEMS FOR PROFESSIONALS}, booktitle = {SMART VR/AR/MR SYSTEMS FOR PROFESSIONALS}, editor = {Singh, Sunpreet and Subburaj, Karupppasamy and Ćuković, Saša and Sandhu, Kamalpreet and Meixner, Gerrit and Petruse, Radu Emanuil}, edition = {1. edition}, publisher = {CRC Press}, address = {BOCA RATON}, isbn = {978-1-032-30651-3}, doi = {10.1201/9781003306078-2}, pages = {3 -- 25}, abstract = {This chapter investigates the potential impacts of virtual reality (VR) technology on the design process, particularly in engineering and design fields. VR, defined as a computer-generated simulation, has already found applications in various professional domains such as engineering, training, marketing, and ergonomics. However, its potential influence on the design process remains to be explored. The aim of this investigation is to assess the impacts of VR on professionals, users, technology, and the design profession as a whole. The chapter proposes a set of general guidelines for incorporating VR in the design process and emphasizes the need for human-centered approaches to enhance the acceptability and acceptance of VR. While VR offers tangible advantages and benefits, it also presents limitations and challenges that must be addressed for it to be established as a strategic design tool. The chapter concludes by suggesting the development of a taxonomy for evaluating and utilizing VR and emphasizes the importance of considering human-centered approaches and integrating artificial intelligence tools to enhance design activities further. VR has the potential to foster divergent and convergent thinking, facilitate co-creative activities, improve prototyping and concept evaluation, and enhance immersive product presentations, thereby transforming the roles of designers and the design profession as a whole.}, language = {en} } @inproceedings{StadlerCornetMazeasetal., author = {Stadler, Sebastian and Cornet, Henriette and Mazeas, Damien and Chardonnet, Jean-Remy and Frenkler, Fritz}, title = {IMPRO: IMMERSIVE PROTOTYPING IN VIRTUAL ENVIRONMENTS FOR INDUSTRIAL DESIGNERS}, series = {Proceedings of the Design Society: DESIGN Conference 2020}, booktitle = {Proceedings of the Design Society: DESIGN Conference 2020}, publisher = {Cambridge University Press}, doi = {10.1017/dsd.2020.81}, pages = {1375 -- 1384}, abstract = {Computer-Aided Design (CAD) constitutes an important tool for industrial designers. Similarly, Virtual Reality (VR) has the capability to revolutionize how designers work with its increased sense of scale and perspective. However, existing VR CAD applications are limited in terms of functionality and intuitive control. Based on a comparison of VR CAD applications, ImPro, a new application for immersive prototyping for industrial designers was developed. The user evaluations and comparisons show that ImPro offers increased usability, functionality, and suitability for industrial designers.}, language = {de} }