@inproceedings{SoskaSchummJosephetal., author = {Soska, Alexander and Schumm, Michael and Joseph, Saskia and Reschke, Michael and Mottok, J{\"u}rgen and Niemetz, Michael and Schroll-Decker, Irmgard}, title = {Comparison of Frontal Lecture and Workshop Learning Arrangements in a Software Engineering Education Project}, series = {2014 IEEE Global Engineering Education Conference (EDUCON), Istanbul, Turkey}, booktitle = {2014 IEEE Global Engineering Education Conference (EDUCON), Istanbul, Turkey}, doi = {10.1109/EDUCON.2014.6826162}, pages = {653 -- 658}, abstract = {The increase in complexity of software and its creation over the last decades requires an increase in the quality of the education of software engineering professionals. The number of Universities which answer this call by replacing or extending lectures with simulated software projects is constantly rising. However, the question how to best transfer new technological knowledge needed to be successful within this projects to the students remains open. Therefore this paper will present a comparison between the classical frontal lecture and a modern workshop learning arrangement used within these projects. By the use of workshops not only the knowledge transfer but also the acquisition of personal and social competences will be facilitated. Furthermore positive experiences with workshops at university level will support life-long learning.}, language = {en} } @article{JosephSchummRummeletal., author = {Joseph, Saskia and Schumm, Michael and Rummel, Otmar and Soska, Alexander and Renschke, Michael and Mottok, J{\"u}rgen and Niemetz, Michael and Schroll-Decker, Irmgard}, title = {Teaching finite state machines with case method and role play}, series = {2014 IEEE Global Engineering Education Conference (EDUCON 2014) : Istanbul, Turkey, 3 - 5 April 2014}, journal = {2014 IEEE Global Engineering Education Conference (EDUCON 2014) : Istanbul, Turkey, 3 - 5 April 2014}, publisher = {IEEE}, doi = {10.1109/EduCon.2013.6530275}, pages = {1302 -- 1305}, abstract = {The professional requirements in Software Engineering have become highly volatile due to the complexities of project development and rapid and innovative changes occurring in the field. Therefore, the development of inter-personal and social competences has gained central importance in the training of software developers. This paper will present a concept allowing to acquire competences by using Case Method and Role Play as instruments in several lectures of Software Engineering. By approaching the issue of competence acquisition on a technical as well as on an educational and social level, life-long learning is facilitated and supported.}, language = {en} }