@inproceedings{BresinskyWillner, author = {Bresinsky, Markus and Willner, Sophia}, title = {GLOBE - Cognitive and Social Competence Development by Virtual Collaboration and Simulation Games}, series = {Interactivity, Game Creation, Design, Learning, and Innovation. 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6-8, 2019, Proceedings}, booktitle = {Interactivity, Game Creation, Design, Learning, and Innovation. 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6-8, 2019, Proceedings}, editor = {Brooks, Anthony L. and Brooks, Eva Irene}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-030-06133-3}, doi = {10.1007/978-3-030-06134-0_37}, pages = {331 -- 342}, abstract = {This paper first examines a variety of conceptual contemporary challenges and cognitive shortcomings of public policy makers, entrepreneurs and other practitioners in Germany as a knowledge-based economy. Systems thinking, digital competencies and several modern leadership skills are identified as possibilities to meet contemporary challenges in fast changing and complex environments. Modern leadership skills and promising working styles imply the ability to manage agile processes, flexibility and diversity, and the modus operandi as self-organizing networks. After that, the simulation game GLOBE Exercise at the OTH Regensburg is introduced as an innovative and transformative learning method. In its concept, the GLOBE Exercise combines virtual collaboration with Action Learning, and thus contributes to skills development and transfer both concerning digital competencies and analytical skills.}, language = {en} }