TY - CONF A1 - Bresinsky, Markus A1 - Reusner, Florian von T1 - GLOBE – Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab T2 - Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings N2 - This paper presents an advanced interactive learning platform .dot that implements the GLOBE exercise, using innovative information and communication technologies to enhance learning and development of management and leadership skills in a complex organizational setting. GLOBE on the one hand focuses on competences around ICT and virtual collaboration, and on the other hand on digital transformation, technologies and tools at higher education institutions. By this applied science, learning and developing on the real-world platform, analysis and drive of digital innovation and transformation can be fostered. The main goal is to co-create knowledge and solutions in the following focused subjects: Management and leadership of multidisciplinary, multinational and multicultural virtual and real collaboration in a complex organizational environment. GLOBE uses real world scenarios (e.g. United Nations mission) and involves real world actors. This comprehensive educational approach should enhance learning techniques and leverage learning progress with hands-on experiences and applied science in the context of ICT and virtual collaboration, and the embodied dynamics of behavior to support innovation and development. KW - Digitization KW - Experiential learning KW - Human factors KW - ICT KW - Interactive and collaborative learning KW - Living Lab KW - Open innovation KW - Problem-based learning KW - Virtual collaboration Y1 - 2018 UR - https://opus4.kobv.de/opus4-oth-regensburg/frontdoor/index/index/docId/3272 SP - 273 EP - 281 PB - Springer Nature ER -