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Gaming Social Work History
(2021)
OBJECTIVES: The requirements regarding professional social work are constantly increasing. The development of a professional identity, which goes hand in hand with a comprehensive ability to reflect, is only one of the aspects mentioned in the international definition. To this end, the examination of the history of social work during the course of study appears to be meaningful and important for many reasons. THEORETICAL BASE: It is precisely this topic that proves to be particularly complex. Based on the increasing requirements on social work, another attempt is made through analyzing social work history in an overarching framework. METHODS: As important the topic seems to be for professional development, for students the analysis of the history of social work is yet often a necessary evil during undergraduate studies. OUTCOMES: Current study results clarify that students do not have a comprehensive professional identity. SOCIAL WORK IMPLICATIONS: Using the concept of gamification for the imparting of knowledge about the history of social work could be a “game changer”.
Many shift workers suffer from sleep issues, which negatively affect quality of life and performance. Scientifically evaluated, structured programs for prevention and treatment are scarce. We developed an anonymous online cognitive behavioral therapy for insomnia (CBT-I) program. After successful completion of a feasibility study, we now start this prospective, randomized, controlled superiority trial to compare outcomes of two parallel groups, namely an intervention group and a waiting-list control-group. Additionally, we will compare these outcomes to those of a face-to-face CBT-I outpatient sample.