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Gaming Social Work History

  • OBJECTIVES: The requirements regarding professional social work are constantly increasing. The development of a professional identity, which goes hand in hand with a comprehensive ability to reflect, is only one of the aspects mentioned in the international definition. To this end, the examination of the history of social work during the course of study appears to be meaningful and important for many reasons. THEORETICAL BASE: It is precisely this topic that proves to be particularly complex. Based on the increasing requirements on social work, another attempt is made through analyzing social work history in an overarching framework. METHODS: As important the topic seems to be for professional development, for students the analysis of the history of social work is yet often a necessary evil during undergraduate studies. OUTCOMES: Current study results clarify that students do not have a comprehensive professional identity. SOCIAL WORK IMPLICATIONS: Using the concept of gamification for the imparting of knowledge about the history ofOBJECTIVES: The requirements regarding professional social work are constantly increasing. The development of a professional identity, which goes hand in hand with a comprehensive ability to reflect, is only one of the aspects mentioned in the international definition. To this end, the examination of the history of social work during the course of study appears to be meaningful and important for many reasons. THEORETICAL BASE: It is precisely this topic that proves to be particularly complex. Based on the increasing requirements on social work, another attempt is made through analyzing social work history in an overarching framework. METHODS: As important the topic seems to be for professional development, for students the analysis of the history of social work is yet often a necessary evil during undergraduate studies. OUTCOMES: Current study results clarify that students do not have a comprehensive professional identity. SOCIAL WORK IMPLICATIONS: Using the concept of gamification for the imparting of knowledge about the history of social work could be a “game changer”.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Jutta Harrer-Amersdorffer, Robert Lehmann
ISSN:1805-885x
Titel des übergeordneten Werkes (Englisch):ERIS Journal
Untertitel (Englisch):Increasing Motivation in an Unloved Field of Students’ Professional Development
Dokumentart:Artikel aus einer Zeitschrift/Zeitung
Sprache der Veröffentlichung:Englisch
Datum der Freischaltung:04.03.2024
Freies Schlagwort / Tag:Germany; gamification; professional identity; professionalization; social work history; university teaching
GND-Schlagwort:Deutschland; Sozialarbeit; Professionalisierung
Jahrgang:(21) 2021
Ausgabe / Heft:4
Seiten/Abspieldauer:12
Erste Seite:5
Letzte Seite:17
Institute / Fakultäten / Einrichtungen:Fakultät Sozialwissenschaften
Lizenz (Deutsch):Keine Lizenz - Deutsches Urheberrecht gilt
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