Auditory Orientation in Virtual Space and the Influence of Different Sound Types on Horizontal Localization Accuracy
- Spatial audio plays an increasingly important role in virtual environments and computer games. Head-Related Transfer Functions (HRTFs) allow a more realistic simulation of spatial hearing than conventional stereo rendering, but they also require additional implementation effort. This paper presents the current state of a master’s thesis that investigates whether this effort leads to measurable improvements in horizontal sound localization. A Unity-based experimental environment has been developed in which participants localize virtual sound sources presented via headphones. The study compares HRTFbased binaural rendering with conventional stereo playback and evaluates localization accuracy as well as front-back confusions. In addition to broadband noise, speech stimuli will be used to increase ecological validity. The paper describes the theoretical background, implemented prototype, planned experimental design, and expected outcomes.
| Author: | Máté Lützenburger |
|---|---|
| URN: | urn:nbn:de:bvb:92-opus4-50138 |
| DOI: | https://doi.org/10.34646/thn/ohmdok-5013 |
| Series (Serial Number): | Game Design (1) |
| Publisher: | Technische Hochschule Nürnberg Georg Simon Ohm |
| Place of publication: | Nürnberg |
| Document Type: | Preprint |
| Language: | English |
| Date of first Publication: | 2026/07/03 |
| Publishing Institution: | Technische Hochschule Nürnberg Georg Simon Ohm |
| Release Date: | 2026/06/19 |
| Tag: | Game-Audio; Game-Design |
| GND Keyword: | Sounddesign; Auditive Wahrnehmung |
| Pagenumber: | 5 |
| institutes: | Fakultät für Elektrotechnik Feinwerktechnik Informationstechnik |
| Ohm User Experience Center (Ohm-UX) | |
| Technologietransferzentrum Nürnberger Land | |
| Research Themes: | Digitalisierung & Künstliche Intelligenz |
| Licence (German): | Creative Commons - CC BY-NC-ND - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0 International |

