Implementation of Noises

  • In computer games, there are numerous gameplay situations where sounds (such as engine noises or spaceship sounds) change noticeably with player actions. It is not feasible to provide a separate sound for every possible operational state in a library. Typically, a "sampling-pitch-blend container" approach is used. In this lesson, this method is introduced to students using two examples.

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Author:Tom SchmidORCiD, Alexander von HoffmannORCiD
URL / DOI:https://smart.vhb.org/edu-sharing/components/collections?scope=EDU_ALL&id=603b68b5-1d5d-46eb-bb68-b51d5dc6ebd3
Subtitle (English):Lesson 10
Publisher:Virtuelle Hochschule Bayern
Document Type:Course Material
Language:English
Date of first Publication:2026/02/23
Release Date:2026/04/20
Tag:Game Audio; Game Design; Sounddesign; UX Sound
institutes:Fakultät für Elektrotechnik Feinwerktechnik Informationstechnik
Ohm User Experience Center (Ohm-UX)
Technologietransferzentrum Nürnberger Land
Licence (German):Keine Lizenz - Deutsches Urheberrecht gilt
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