Implementation of Interactive Music
- Interactive music is background music in computer games that adapts in volume, rhythm, and mood to different elements of the game. This lesson covers topics such as horizontal resequencing, working with music loops, and creating transitions and stingers. It also introduces the technical implementation of interactive music in a computer game.
| Author: | Tom SchmidORCiD, Alexander von HoffmannORCiD |
|---|---|
| URL / DOI: | https://smart.vhb.org/edu-sharing/components/collections?scope=EDU_ALL&id=21879e4d-2d2a-4c7d-879e-4d2d2a2c7de8 |
| Subtitle (English): | Lesson 9 |
| Publisher: | Virtuelle Hochschule Bayern |
| Document Type: | Course Material |
| Language: | English |
| Date of first Publication: | 2026/02/23 |
| Release Date: | 2026/04/20 |
| Tag: | Game Audio; Game Design; Sounddesign; UX Sound |
| institutes: | Fakultät für Elektrotechnik Feinwerktechnik Informationstechnik |
| Ohm User Experience Center (Ohm-UX) | |
| Technologietransferzentrum Nürnberger Land | |
| Licence (German): |
