Implementation of Spoken Language
- Managing Voices and Language Localizations, Voice Recording, Scripting. In this lesson, the process of implementing spoken language in games is presented. This includes the definition of different types and use cases. Cue sheets, which are used to guide the recording of spoken language, are discussed, followed by the process of editing the recordings. Finally, various dialogue systems for video games are introduced.
| Author: | Tom SchmidORCiD, Alexander von HoffmannORCiD |
|---|---|
| URL / DOI: | https://smart.vhb.org/edu-sharing/components/collections?scope=EDU_ALL&id=aa61c063-2ceb-42bd-a1c0-632ceba2bd23 |
| Subtitle (English): | Lesson 7 |
| Publisher: | Virtuelle Hochschule Bayern |
| Document Type: | Course Material |
| Language: | English |
| Date of first Publication: | 2026/02/23 |
| Release Date: | 2026/04/20 |
| Tag: | Game Audio; Game Design; Sounddesign; UX Sound |
| institutes: | Fakultät für Elektrotechnik Feinwerktechnik Informationstechnik |
| Ohm User Experience Center (Ohm-UX) | |
| Technologietransferzentrum Nürnberger Land | |
| Licence (German): |
