Authoring and Workflow in Middleware

  • In this lesson, so-called authoring systems are presented, which are used to support the implementation and design of audio for video games. In addition to typical game engines, middleware is used to act as a bridge between audio and visuals. The general workflow is explained to provide a fundamental overview that can be applied in software such as Wwise or FMOD. This includes the principles of events, game syncs, and game objects.

Export metadata

Additional Services

Search Google Scholar
Metadaten
Author:Tom SchmidORCiD, Alexander von HoffmannORCiD
URL / DOI:https://smart.vhb.org/edu-sharing/components/collections?scope=EDU_ALL&id=289f8ac1-1860-43cf-9f8a-c11860a3cf2e
Subtitle (English):Lesson 6
Publisher:Virtuelle Hochschule Bayern
Document Type:Course Material
Language:English
Date of first Publication:2026/02/23
Release Date:2026/04/20
Tag:Game Audio; Game Design; Sounddesign; UX Sound
institutes:Fakultät für Elektrotechnik Feinwerktechnik Informationstechnik
Ohm User Experience Center (Ohm-UX)
Technologietransferzentrum Nürnberger Land
Licence (German):Keine Lizenz - Deutsches Urheberrecht gilt
Verstanden ✔
Diese Webseite verwendet technisch erforderliche Session-Cookies. Durch die weitere Nutzung der Webseite stimmen Sie diesem zu. Unsere Datenschutzerklärung finden Sie hier.