Dynamic Mixing
- Mixing audio for video games requires a different approach than traditional mixing. This dynamic mixing approach is presented in this lesson, with the overall aim of minimizing the use of computer resources. Concepts such as voice limiting, prioritization, and volume thresholds are explained. Additionally, various implementation techniques are introduced to provide an efficient mixing workflow.
| Author: | Tom SchmidORCiD, Alexander von HoffmannORCiD |
|---|---|
| URL / DOI: | https://smart.vhb.org/edu-sharing/components/collections?scope=EDU_ALL&id=a57e3083-70b7-4227-be30-8370b7b227ed |
| Subtitle (English): | Lesson 5 |
| Publisher: | Virtuelle Hochschule Bayern |
| Document Type: | Course Material |
| Language: | English |
| Date of first Publication: | 2026/02/23 |
| Release Date: | 2026/04/20 |
| Tag: | Game Audio; Game Design; Sounddesign; UX Sound |
| institutes: | Fakultät für Elektrotechnik Feinwerktechnik Informationstechnik |
| Ohm User Experience Center (Ohm-UX) | |
| Technologietransferzentrum Nürnberger Land | |
| Licence (German): |
