Dynamic Mixing

  • Mixing audio for video games requires a different approach than traditional mixing. This dynamic mixing approach is presented in this lesson, with the overall aim of minimizing the use of computer resources. Concepts such as voice limiting, prioritization, and volume thresholds are explained. Additionally, various implementation techniques are introduced to provide an efficient mixing workflow.

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Author:Tom SchmidORCiD, Alexander von HoffmannORCiD
URL / DOI:https://smart.vhb.org/edu-sharing/components/collections?scope=EDU_ALL&id=a57e3083-70b7-4227-be30-8370b7b227ed
Subtitle (English):Lesson 5
Publisher:Virtuelle Hochschule Bayern
Document Type:Course Material
Language:English
Date of first Publication:2026/02/23
Release Date:2026/04/20
Tag:Game Audio; Game Design; Sounddesign; UX Sound
institutes:Fakultät für Elektrotechnik Feinwerktechnik Informationstechnik
Ohm User Experience Center (Ohm-UX)
Technologietransferzentrum Nürnberger Land
Licence (German):Keine Lizenz - Deutsches Urheberrecht gilt
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