Spatial Audio 1

  • In this lesson, the concept of spatial audio is introduced. This is the first part of a two-part series focusing on the basics of surround sound, such as 5.1 and 7.1 setups. Additionally, the technique of Ambisonics is explained and illustrated with examples. These examples utilize Head-Related Transfer Functions to emulate a spatial experience on standard headphones. In the final part of the lesson, different virtual acoustics are presented, showing how sound interacts with acoustic textures in a game engine.

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Author:Tom SchmidORCiD, Alexander von HoffmannORCiD
URL / DOI:https://smart.vhb.org/edu-sharing/components/collections?scope=EDU_ALL&id=c9e70ac3-1c5a-49c8-a70a-c31c5a19c8f7
Subtitle (English):Lesson 3
Publisher:Virtuelle Hochschule Bayern
Document Type:Course Material
Language:English
Date of first Publication:2026/02/23
Release Date:2026/04/20
Tag:Game Audio; Game Design; Sounddesign; UX Sound
institutes:Fakultät für Elektrotechnik Feinwerktechnik Informationstechnik
Ohm User Experience Center (Ohm-UX)
Technologietransferzentrum Nürnberger Land
Licence (German):Keine Lizenz - Deutsches Urheberrecht gilt
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