Foley and Ambience
- This lesson introduces the concepts of foley and ambience. It demonstrates how the technique of foley can be used to create sounds for video games. A brief guide on producing foley summarizes this topic. Field recording is discussed as a method for creating ambiences, covering different microphones and recording techniques.
| Author: | Tom SchmidORCiD, Alexander von HoffmannORCiD |
|---|---|
| URL / DOI: | https://smart.vhb.org/edu-sharing/components/collections?scope=EDU_ALL&id=90b50800-9a32-4f61-b508-009a32af61ba |
| Subtitle (German): | Lesson 2 |
| Publisher: | Virtuelle Hochschule Bayern |
| Document Type: | Course Material |
| Language: | German |
| Date of first Publication: | 2026/02/23 |
| Release Date: | 2026/04/20 |
| Tag: | Game Audio; Game Design; Sounddesign; UX Sound |
| institutes: | Fakultät für Elektrotechnik Feinwerktechnik Informationstechnik |
| Ohm User Experience Center (Ohm-UX) | |
| Technologietransferzentrum Nürnberger Land | |
| Licence (German): |
