Fundamentals of nonlinear Sound Design
- This lesson presents the general sound design process, game elements, and the functions of sound in games. The differences between linear and nonlinear sound design are discussed and illustrated with examples. The key stages of the sound design process sourcing, designing and implementation are explained in detail. Additionally, the important concept of layering is introduced and supported by sound examples. The six game elements as well as methods for setting the mood, creating a sense of space and providing sonic feedback are presented.
| Author: | Tom SchmidORCiD, Alexander von HoffmannORCiD |
|---|---|
| URL / DOI: | https://smart.vhb.org/edu-sharing/components/collections?scope=EDU_ALL&id=a168168e-7efb-4283-a816-8e7efb828334 |
| Subtitle (English): | Lesson 1 |
| Publisher: | Virtuelle Hochschule Bayern |
| Document Type: | Course Material |
| Language: | English |
| Date of first Publication: | 2026/02/23 |
| Release Date: | 2026/02/26 |
| Tag: | Game Audio; Game Design; Sounddesign; UX Sound |
| Pagenumber: | 210 MB |
| institutes: | Fakultät für Elektrotechnik Feinwerktechnik Informationstechnik |
| Ohm User Experience Center (Ohm-UX) | |
| Technologietransferzentrum Nürnberger Land | |
| Licence (German): |
