There Is No One Size Fits All: The Need for Evaluating MR Interaction Techniques
- In WIMP and touch interfaces, we are restricted to keyboard, mouse,and touch screens with corresponding gestures. In contrast, MixedReality (MR) enables a much wider set of interaction techniquesrequiring more diverse hardware and design patterns. This means, when designing MRapplications, we need to decide which inter-action technique works best, which hardware is hence required,and which design patterns may apply. Therefore, we propose thatMRdevelopers should put a certain emphasis on the selection ofthe best interaction technique, hardware and pattern for a specificapplication. This includes implementing multiple techniques forinteractions that are specific for the application under developmentand testing them with users to assess the respective User Experi-ence (UX) and usability. This allows to select the best interactionsolution for a specific MR application.