There Is No One Size Fits All: The Need for Evaluating MR Interaction Techniques

  • In WIMP and touch interfaces, we are restricted to keyboard, mouse,and touch screens with corresponding gestures. In contrast, MixedReality (MR) enables a much wider set of interaction techniquesrequiring more diverse hardware and design patterns. This means, when designing MRapplications, we need to decide which inter-action technique works best, which hardware is hence required,and which design patterns may apply. Therefore, we propose thatMRdevelopers should put a certain emphasis on the selection ofthe best interaction technique, hardware and pattern for a specificapplication. This includes implementing multiple techniques forinteractions that are specific for the application under developmentand testing them with users to assess the respective User Experi-ence (UX) and usability. This allows to select the best interactionsolution for a specific MR application.

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Metadaten
Author:Patrick HarmsORCiD
DOI:https://doi.org/10.5281/zenodo.4674280
Document Type:conference proceeding (article)
Language:English
Date of first Publication:2021/04/09
Reviewed:Begutachtet/Reviewed
Release Date:2025/02/05
Pagenumber:1 - 4
Konferenzangabe:ACM CHI Virtual Conference on Human Factors in Computing Systems
institutes:Fakultät für Elektrotechnik Feinwerktechnik Informationstechnik
Ohm User Experience Center (Ohm-UX)
Research Themes:Digitalisierung & Künstliche Intelligenz
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