BlindWalkVR

  • Virtual Reality (VR) promises expanded access to spatial information, especially for blind and visually impaired people. Through haptic and acoustic feedback, real world's limitations like the risk of injury or the necessity of a sighted safety assistant can be circumvented. However, the best possible profit of this technology requires interactive locomotion in large virtual environments to overcome real world space limitations. Thus, we present formative insights of blind people's egocentric VR locomotion by comparing four different implementations (i.e., two VR treadmills, trackers on the ankles or joystick based locomotion) in a qualitative and quantitative user study with seven blind and visually impaired participants. Our results reveal novel insights on characteristics of each implementation in terms of usability and practicability and also provide recommendations for further work in this field with the target user group in sight.

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Metadaten
Author:Julian Kreimeier, Pascal Karg, Timo Götzelmann
DOI:https://doi.org/10.1145/3389189.3389193
Parent Title (English):Proceedings of the 13th ACM International Conference on PErvasive Technologies Related to Assistive Environments
Subtitle (English):formative insights into blind and visually impaired people's VR locomotion using commercially available approaches
Publisher:ACM
Place of publication:New York, NY, USA
Document Type:conference proceeding (article)
Language:English
Date of first Publication:2020/06/30
Reviewed:Begutachtet/Reviewed
Release Date:2024/11/28
Pagenumber:8
First Page:1
Last Page:8
institutes:Fakultät Informatik
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