Visually Augmented Audio-Tactile Graphics for Visually Impaired People

  • Tactile graphics play an essential role in knowledge transfer for blind people. The tactile exploration of these graphics is often challenging because of the cognitive load caused by physiological constraints and their complexity. The coupling of physical tactile graphics with electronic devices offers to support the tactile exploration by auditory feedback. Often, these systems have strict constraints regarding their mobility or the process of coupling both components. Additionally, visually impaired people cannot appropriately benefit from their residual vision. This article presents a concept for 3D printed tactile graphics, which offers to use audio-tactile graphics with usual smartphones or tablet-computers. By using capacitive markers, the coupling of the tactile graphics with the mobile device is simplified. These tactile graphics integrating these markers can be printed in one turn by off-the-shelf 3D printers without any post-processing and allows us to use multiple elevation levels for graphical elements. Based on theTactile graphics play an essential role in knowledge transfer for blind people. The tactile exploration of these graphics is often challenging because of the cognitive load caused by physiological constraints and their complexity. The coupling of physical tactile graphics with electronic devices offers to support the tactile exploration by auditory feedback. Often, these systems have strict constraints regarding their mobility or the process of coupling both components. Additionally, visually impaired people cannot appropriately benefit from their residual vision. This article presents a concept for 3D printed tactile graphics, which offers to use audio-tactile graphics with usual smartphones or tablet-computers. By using capacitive markers, the coupling of the tactile graphics with the mobile device is simplified. These tactile graphics integrating these markers can be printed in one turn by off-the-shelf 3D printers without any post-processing and allows us to use multiple elevation levels for graphical elements. Based on the developed generic concept on visually augmented audio-tactile graphics, we presented a case study for maps. A prototypical implementation was tested by a user study with visually impaired people. All the participants were able to interact with the 3D printed tactile maps using a standard tablet computer. To study the effect of visual augmentation of graphical elements, we conducted another comprehensive user study. We tested multiple types of graphics and obtained evidence that visual augmentation may offer clear advantages for the exploration of tactile graphics. Even participants with a minor residual vision could solve the tasks with visual augmentation more quickly and accurately.show moreshow less

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Metadaten
Author:Timo GötzelmannORCiD
URN:urn:nbn:de:bvb:92-opus4-5571
DOI:https://doi.org/10.1145/3186894
Parent Title (English):ACM Transactions on Accessible Computing (TACCESS)
Publisher:ACM
Document Type:Article
Language:English
Publishing Institution:Technische Hochschule Nürnberg Georg Simon Ohm
Release Date:2019/05/27
Volume:2018
Issue:Volume 11, Issue 2, Article No. 8
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