TY - GEN A1 - von Hoffmann, Alexander T1 - Workshop: UX-Sounds Y1 - 2024 UR - https://www.gupanue.de ER - TY - GEN A1 - von Hoffmann, Alexander T1 - Keynote: UX-Sound Design T2 - Soundscaping for the Future: Die Zukunft der Innenraumakustik KW - Sounddesign KW - Mensch-Maschine-Schnittstelle KW - UX-Sound Y1 - 2024 UR - https://www.amz-sachsen.de/veranstaltung/insum-acoustic-day-innenraumakustik/ ER - TY - GEN A1 - von Hoffmann, Alexander A1 - Enhuber, Felix A1 - König, Jessica A1 - Tom, Schmid ED - Dau, Torsten ED - Epp, Bastian T1 - A Framework for the assessment of affective sounds T2 - Proceedings of DAS|DAGA 2025 N2 - This paper is based on the German-language paper "Methods for Designing UX Sounds", which was presented at DAGA 2023 in Hamburg. Future work was announced there to investigate the affective impact of UX-sounds. This article will present the framework for evaluating the affective impact of sounds in the dimensions "valence" and "arousal". The experimental setup, the experimental execution and the evaluation method will be presented.The methods used to generate synthetically generated sounds for test subjects will also be described. Y1 - 2025 SN - 978-3-939296-23-2 U6 - https://doi.org/10.71568/dasdaga2025.126 VL - 51 SP - 1134 EP - 1137 ER - TY - JOUR A1 - Schötz, Sebastian A1 - Pfitzner, Christian T1 - Path planning of energy-efficient automated guided vehicles material transportation in manufacturing JF - Procedia CIRP N2 - Automated guided vehicles systems (AGVS) are of increasing importance regarding material transportation in manufacturing since companies can benefit from the application of these systems. However, AGVS cause high energy consumption for material transportation. This consumption can vary within material transportation paths due to movements such as turns, which may lead to deceleration and acceleration of the vehicle. Hence, planning energy-efficient paths for AGVS-conducted material transportation processes is of great importance, but it leads to a high planning effort within the companies. This paper describes the development of a novel method that facilitates manufacturing companies to plan energy-efficient paths for AGVS-conducted material transportation processes with low effort. First, relevant requirements for the method are defined. Then, an existing pathfinding algorithm is selected based on the predefined requirements. Afterwards, a general framework for determining optimal paths of AGVS in manufacturing facilities regarding energy consumption is developed prior to the description of a holistic procedure for planning energy-efficient paths in manufacturing. Finally, the method is validated for a sample manufacturing environment. KW - Path Planning KW - Mobile Robots KW - Mobile Robotik KW - Automated Guided Vehicles KW - Manufacturing KW - Produktionssysteme KW - Energy Efficiency KW - Sustainability KW - Intralogistik Y1 - 2026 U6 - https://doi.org/10.1016/j.procir.2025.08.198 SN - 2212-8271 VL - 139 SP - 160 EP - 167 PB - Elsevier BV ER - TY - CHAP A1 - Winkelmann, Sven A1 - von Hoffmann, Alexander ED - Hofbauer, Günter T1 - Automotive Human-Machine-Interaction BT - Interaction for Autonomous Driving T2 - Artificial Intelligence in Business and Engineering Y1 - 2025 SN - 978-3-17-046743-9 SN - 978-3-17-046742-2 U6 - https://doi.org/10.17433/978-3-17-046743-9 SP - 112 EP - 128 PB - Kohlhammer ER - TY - GEN A1 - Schmid, Tom A1 - von Hoffmann, Alexander T1 - Fundamentals of nonlinear Sound Design BT - Lesson 1 N2 - This lesson presents the general sound design process, game elements, and the functions of sound in games. The differences between linear and nonlinear sound design are discussed and illustrated with examples. The key stages of the sound design process sourcing, designing and implementation are explained in detail. Additionally, the important concept of layering is introduced and supported by sound examples. The six game elements as well as methods for setting the mood, creating a sense of space and providing sonic feedback are presented. KW - Sounddesign KW - UX Sound KW - Game Audio KW - Game Design Y1 - 2026 UR - https://smart.vhb.org/edu-sharing/components/collections?scope=EDU_ALL&id=a168168e-7efb-4283-a816-8e7efb828334 PB - Virtuelle Hochschule Bayern ER -