65Y99 None of the above, but in this section
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This paper presents concepts and implementation of the finite element toolbox Kaskade 7, a flexible C++ code for solving elliptic and parabolic PDE systems. Issues such as problem formulation, assembly and adaptivity are discussed at the example of optimal control problems. Trajectory compression for parabolic optimization problems is considered as a case study.
We present an extension module for the Dune system. This module, called dune-subgrid, allows to mark elements of another Dune hierarchical grid. The set of marked elements can then be accessed as a Dune grid in its own right. dune-subgrid is free software and is available for download. We describe the functionality and use of dune-subgrid, comment on its implementation, and give two example applications.
First, we show how dune-subgrid can be used for micro-FE simulations of trabecular bone. Then we present an algorithm that allows to use exact residuals for the adaptive solution of the spatial problems of time-discretized evolution equations.
In a companion paper [Matheon-Preprint 403] we introduced an abstract definition of a parallel and adaptive hierarchical grid for scientific computing. Based on this
definition we derive an efficient interface specification as a set of C++ classes.
This interface separates the applications from the grid data structures.
Thus, user implementations become independent of the underlying grid
implementation. Modern C++ template techniques are used to provide an
interface implementation without big performance losses.
The implementation is realized as part of the
software environment DUNE.
Numerical tests demonstrate the flexibility and the efficiency of our approach.
A Generic Grid Interface for Parallel and Adaptive Scientific Computing. Part I: Abstract Framework
(2007)
We give a mathematically rigorous definition of a grid for algorithms solving
partial differential equations. Unlike previous approaches, our grids have a
hierarchical structure. This makes them suitable for geometric multigrid
algorithms and hierarchical local grid refinement. The description is also
general enough to include geometrically nonconforming grids. The definitions
in this article serve as the basis for an implementation of an abstract grid
interface as C++ classes in the DUNE.