We study discrete curvatures computed from nets of curvature lines on a given smooth surface and prove their uniform convergence to smooth principal curvatures. We provide explicit error bounds, with constants depending only on properties of the smooth limit surface and the shape regularity of the discrete net.
Structuring of surface meshes is a labor intensive task in reverse engineering. For example in CAD, scanned triangle meshes must be divided into characteristic/uniform patches to enable conversion into high-level spline surfaces. Typical industrial techniques, like rolling ball blends, are very labor intensive.
We provide a novel, robust and quick algorithm for the automatic generation of a patch layout based on a topology consistent feature graph. The graph separates the surface along feature lines into functional and geometric building blocks. Our algorithm then thickens thickens the edges of the feature graph and forms new regions with low varying curvature. Further these new regions - so called fillets and node patches - will have highly smooth boundary curves making it an ideal preprocessor for a subsequent spline fitting algorithm.
Discrete Laplace--Beltrami operators on polyhedral surfaces play an important role for various applications in geometry processing and related areas like physical simulation or computer graphics. While discretizations of the weak Laplace--Beltrami operator are well-studied, less is known about the strong form. We present a principle for constructing strongly consistent discrete Laplace--Beltrami operators based on the cotan weights. The consistency order we obtain, improves previous results reported for the mesh Laplacian. Furthermore, we prove consistency of the discrete Willmore energies corresponding to the discrete Laplace--Beltrami operators.
Lifted Domain Colorings
(2009)
Complex-valued functions are fundamental objects in complex analysis, algebra, differential geometry and in many other areas such as numerical mathematics and physics. Visualizing complex functions is a non-trivial task since maps between two-dimensional spaces are involved whose graph would be an unhandy submanifold
in four-dimensional space. The present paper improves the technique of “domain coloring” in several aspects: First, we lift domain coloring from the complex plane to branched Riemann surfaces, which are essentially the
correct domain for most complex functions. Second, we extend domain coloring to the visualization of general 2-valued maps on surfaces. As an application of such general maps we visualize the Gauss map of surfaces as domain colored plots and establish a link to current surface parametrization techniques and texture maps. Third, we adjust the color pattern in domain and in image space to produce higher quality domain colorings. The new color schemes specifically enhance the display of singularities, symmetries and path integrals, and give better qualitative measures of the complex map.
We propose a framework for deformation-based surface modeling that is interactive, robust and intuitive to use. The deformations are described by a non-linear optimization problem that models static states of elastic shapes under external forces which implement the user input. Interactive response is achieved by a combination of model reduction, a robust energy approximation, and an efficient quasi-Newton solver. Motivated by the observation that a typical modeling session requires only a fraction of the full shape
space of the underlying model, we use second and third derivatives of a deformation energy to construct a low-dimensional shape space that forms the feasible set for the optimization. Based on mesh coarsening, we propose an
energy approximation scheme with adjustable approximation quality. The quasi-Newton solver guarantees superlinear convergence without the need of costly Hessian evaluations during modeling. We demonstrate the effectiveness of the approach on different examples including the test suite introduced in [Botsch and Sorkine 2008].
This work concerns the approximation of the shape operator of smooth surfaces in R^3 from polyhedral surfaces. We introduce two generalized shape operators that are vector-valued linear functionals on a Sobolev space of vector fields and can be rigorously defined on smooth and on polyhedral surfaces. We consider polyhedral surfaces that approximate smooth surfaces and prove two types of approximation estimates: one concerning the approximation of the generalized shape operators in the operator norm and one concerning the pointwise approximation of the (classic) shape operator. We show experimental results that confirm our estimates.
This work concerns the approximation of the shape operator of smooth surfaces in $\mathbb{R}^{3}$ from polyhedral surfaces. We introduce two generalized shape operators that are vector-valued linear functionals on a Sobolev space of vector fields and can be rigorously defined on smooth and on polyhedral surfaces. We consider polyhedral surfaces that approximate smooth surfaces and prove two types of approximation estimates: one concerning the approximation of the generalized shape operators in the operator norm and one concerning the pointwise approximation of the (classic) shape operator, including mean and Gaussian curvature, principal curvatures, and principal curvature directions.
The estimates are confirmed by numerical experiments.
In this work, we study the spectra and eigenmodes of the Hessian of various discrete surface energies and discuss applications to shape analysis. In particular, we consider a physical model that describes the vibration modes and frequencies of a surface through the eigenfunctions and eigenvalues of the Hessian of a deformation energy, and we
derive a closed form representation for the Hessian (at the rest state of the energy) for a general class of deformation energies. Furthermore, we design a quadratic energy, such that the eigenmodes of the Hessian of
this energy are sensitive to the extrinsic curvature of the surface. Based on these spectra and eigenmodes, we derive two shape signatures. One that measures the similarity of points on a surface, and another that
can be used to identify features of the surface. In addition, we discuss a
spectral quadrangulation scheme for surfaces.
Modelling incompressible ideal fluids as a finite collection of
vortex filaments is important in physics (super-fluidity, models for the
onset of turbulence) as well as for numerical algorithms used in computer
graphics for the real time simulation of smoke. Here we introduce
a time-discrete evolution equation for arbitrary closed polygons in 3-
space that is a discretisation of the localised induction approximation of
filament motion. This discretisation shares with its continuum limit the
property that it is a completely integrable system. We apply this polygon
evolution to a significant improvement of the numerical algorithms
used in Computer Graphics.