We study discrete curvatures computed from nets of curvature lines on a given smooth surface and prove their uniform convergence to smooth principal curvatures. We provide explicit error bounds, with constants depending only on properties of the smooth limit surface and the shape regularity of the discrete net.
We provide conditions for convergence of polyhedral surfaces and their
discrete geometric properties to smooth surfaces embedded in R^3. The
notion of totally normal convergence is shown to be equivalent to the convergence
of either one of the following: surface area, intrinsic metric, and
Laplace-Beltrami operators. We further show that totally normal convergence
implies convergence results for shortest geodesics, mean curvature,
and solutions to the Dirichlet problem. This work provides the justifi-
cation for a discrete theory of differential geometric operators defined on
polyhedral surfaces based on a variational formulation.
We introduce FreeLence, a lossless single-rate connectivity compression algorithm for triangle surface meshes. Based upon a geometry-driven traversal scheme we present two novel and simple concepts: free-valence connectivity encoding and entropy coding based on geometric context. Together these techniques yield signicantly smaller rates for connectivity compression than current state of the art approaches - valence-based algorithms and Angle- Analyzer, with an average of 36% improvement over the former and an average of 18% over the latter on benchmark 3D models, combined with the ability to well adapt to the regularity of meshes. We also prove that our algorithm exhibits a smaller worst case entropy
for a class of ”well-behaved” triangle meshes than valence-driven connectivity encoding approaches.