Refine
Year of publication
- 2011 (2) (remove)
Language
- English (2)
Keywords
- Context-Based Coding (1)
- geometric modeling (1)
- geometric optimization (1)
- model reduction (1)
Application Area
- F (2)
We propose a framework for deformation-based surface modeling that is interactive, robust and intuitive to use. The deformations are described by a non-linear optimization problem that models static states of elastic shapes under external forces which implement the user input. Interactive response is achieved by a combination of model reduction, a robust energy approximation, and an efficient quasi-Newton solver. Motivated by the observation that a typical modeling session requires only a fraction of the full shape
space of the underlying model, we use second and third derivatives of a deformation energy to construct a low-dimensional shape space that forms the feasible set for the optimization. Based on mesh coarsening, we propose an
energy approximation scheme with adjustable approximation quality. The quasi-Newton solver guarantees superlinear convergence without the need of costly Hessian evaluations during modeling. We demonstrate the effectiveness of the approach on different examples including the test suite introduced in [Botsch and Sorkine 2008].
Multiresolution meshes provide an efficient and structured representation of geometric objects. To increase the
mesh resolution only at vital parts of the object, adaptive refinement is widely used. We propose a lossless compression
scheme for these adaptive structures that exploits the parent-child relationships inherent to the mesh
hierarchy. We use the rules that correspond to the adaptive refinement scheme and store bits only where some
freedom of choice is left, leading to compact codes that are free of redundancy. Moreover, we extend the coder to
sequences of meshes with varying refinement. The connectivity compression ratio of our method exceeds that of
state-of-the-art coders by a factor of 2 to 7.
For efficient compression of vertex positions we adapt popular wavelet-based coding schemes to the adaptive
triangular and quadrangular cases to demonstrate the compatibility with our method. Akin to state-of-the-art
coders, we use a zerotree to encode the resulting coefficients. Using improved context modeling we enhanced the
zerotree compression, cutting the overall geometry data rate by 7% below those of the successful Progressive
Geometry Compression. More importantly, by exploiting the existing refinement structure we achieve compression
factors that are 4 times greater than those of coders which can handle irregular meshes.