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Aspects of curriculum formation, supportiveframework development and a scheme of delivery areintroduced, using a web-semantically driven approachaccompanied by a model of human perception, informationdelivery and assessment supportive schemes. Shown howsemantic web research can help with monitoring of knowledgebase, defining structural knowledge dependencies, detecting thechange of knowledge state and estimating functional orstructural deviations. The impact of Information andCommunication Technology (ICT) and web-media on humanperception and knowledge formation is analyzed to avoid use thatmight impair human development through brain/sensory/perception models. The visual, textual and audio channels ofinformation delivery are analyzed together. Shown how web-semantic approach can be supported by modification ofassessment process with better tuning to knowledge formationand student ability making assessment frameworks based onautomated support for reliable and quality of knowledgedelivery. Structure of further research is suggested.
EVELIN – ein Forschungsprojekt zur systematischen Verbesserung des Lernens von Software Engineering
(2012)
“Perfekte Requirements Engineers” – Ansatz einer Kompetenzanalyse zur Bestimmung des Lehrumfangs
(2014)
Welche fachlichen und überfachlichen Kompetenzen sollte eine
Absolventin oder ein Absolvent der (Wirtschafts-)Informatik haben, wenn sie oder er der zukünftigen Aufgabe eines Requirements Engineers gewachsen sein möchte? Die vorliegende systematische Analyse von zahlreichen Basiskompetenzen birgt die Möglichkeit, einen Entwicklungsdialog zu führen. Stimmige und geeignete Lehr- und Lernarrangements mit passgenauen Rahmenbedingungen sollen die Lehrenden für das gewünschte Kompetenzprofil sensibilisieren und Motivation zum Lehrprozess erzeugen. Das analytische und Erfahrungsbasierte Vorgehen wird anhand ausgewählter Experimente erprobt, untersucht und bewertet.
In this contribution we present a game-based learning concept which is based on mobile devices. It focuses a joyful stabilization of knowledge and the engagement of students using the Gamification approach and its game mechanics. Previous findings how to promote students’ motivation are adapted in the mobile context and discussed. A pre-evaluation of the prototype is described with its findings.
Lack of motivation can cause a strong discrepancy between potential and success in learning with individuals. This explains why highly skilled students show poor performance under the same dispositions while one can find averagely gifted among the best of the group. It is hardly possible to attain good achievements without motivation. We put a strong focus at this question and try to clear the role of motivation for academic learning in software engineering and elaborate on the teachers' influence on increasing the success in student learning.