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Stereotypes as Design Patterns for Serious Games to Enhance Software Comprehension

  • Stereotypes support a high-level software comprehension by implying roles and responsibilities of classes in software systems. We propose the idea of using stereotypes as design patterns for serious games to enhance object oriented software comprehension. These design patterns can reduce the complexity of software systems and encode software knowledge into game mechanics. We provide examples of possible game mechanics and discuss the application of the proposed design patterns.

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Metadaten
Author:René Gökmen, David Heidrich, Andreas Schreiber, Christoph BichlmeierGND
DOI:https://doi.org/10.1109/CoG52621.2021.9619060
Identifier:978-1-6654-3886-5 OPAC HS OPAC extern
Identifier:2325-4289 OPAC HS OPAC extern
Parent Title (English):2021 IEEE Conference on Games (CoG)
Publisher:IEEE
Place of publication:Piscataway
Document Type:conference proceeding (article)
Conference:2021 IEEE Conference on Games (CoG), 17-20 August 2021, Copenhagen, Denmark
Language:English
Year of first Publication:2021
Tag:Design Patterns; Serious Games
Volume:2021
Article Number:21482639
Number of pages:3 Seiten
First Page:1
Last Page:3
Institutes:Fakultät Informatik
Research focus:Eigenständige Forschungsfelder
Publication Lists:Bichlmeier, Christoph
Publication reviewed:begutachtet
Release Date:2023/01/19
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