Stereotypes as Design Patterns for Serious Games to Enhance Software Comprehension
- Stereotypes support a high-level software comprehension by implying roles and responsibilities of classes in software systems. We propose the idea of using stereotypes as design patterns for serious games to enhance object oriented software comprehension. These design patterns can reduce the complexity of software systems and encode software knowledge into game mechanics. We provide examples of possible game mechanics and discuss the application of the proposed design patterns.
Author: | René Gökmen, David Heidrich, Andreas Schreiber, Christoph BichlmeierGND |
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DOI: | https://doi.org/10.1109/CoG52621.2021.9619060 |
Identifier: | 978-1-6654-3886-5 OPAC HS OPAC extern |
Identifier: | 2325-4289 OPAC HS OPAC extern |
Parent Title (English): | 2021 IEEE Conference on Games (CoG) |
Publisher: | IEEE |
Place of publication: | Piscataway |
Document Type: | conference proceeding (article) |
Conference: | 2021 IEEE Conference on Games (CoG), 17-20 August 2021, Copenhagen, Denmark |
Language: | English |
Year of first Publication: | 2021 |
Tag: | Design Patterns; Serious Games |
Volume: | 2021 |
Article Number: | 21482639 |
Number of pages: | 3 Seiten |
First Page: | 1 |
Last Page: | 3 |
Institutes: | Fakultät Informatik |
Research focus: | Eigenständige Forschungsfelder |
Publication Lists: | Bichlmeier, Christoph |
Publication reviewed: | begutachtet |
Release Date: | 2023/01/19 |