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Influencing the Affective State and Attention Restoration in VR-Supported Psychotherapy

  • Virtual Reality (VR) has been proposed as an immersive medium in psychotherapy for supporting the treatment of various phobias or behavioral disorders. In classic therapy of mental disorders as well as to reduce stress, various relaxation methods are used. This includes guided imagery, i.e. verbally describing peaceful scenes of nature to the patient. This paper presents a virtual relaxation environment for portable VR systems that has been designed on the basis of theories and research in nature and environmental psychology. The aim of the system is to induce relaxation. We further report on the evaluation of a study design to prepare the system for experiments with patients, measuring relaxation by the change of affective state as well as attention restoration.

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Author:Dietmar Pisalski, Mario Hierhager, Christoph Stein, Michael ZaudigGND, Christoph BichlmeierGND
URL / DOI:https://doi.org/10.1109/CoG47356.2020.9231658
Identifier:978-1-7281-4533-4 OPAC HS OPAC extern
Identifier:2325-4289 OPAC HS OPAC extern
Parent Title (English):2020 IEEE Conference on Games (CoG)
Publisher:IEEE
Document Type:conference proceeding (article)
Conference:IEEE Conference on Games, 24-27 Aug. 2020, Osaka, Japan
Language:English
Date of Publication (online):2020/10/20
Year of first Publication:2020
Number of pages:4 Seiten
First Page:646
Last Page:649
Institutes:Fakultät Informatik
Research focus:Eigenständige Forschungsfelder
Publication Lists:Bichlmeier, Christoph
Publication reviewed:begutachtet
Release Date:2021/06/15
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