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APGG - A Modular C++ Framework for Asymmetric Public Goods Games

  • The Asymmetric Public Goods Game (APGG) C++ framework offers an easy to use environment to study game theoretical questions. Specifically, it is designed to address questions in the domain of asymmetric public goods games. The modular architecture allows for a vast amount of scenarios and setups for experimenting with different public goods games, using easy to change parameters. Users can experiment with well mixed and structured populations as well as with symmetric and asymmetric payoffs. APGG also features group level payoffs and individual payoffs, and different evolutionary selection mechanisms (Miller et al., 1995) and replication schemes. Results are automatically saved in semantic and descriptive structures and can be easily visualized with the included Python scripts. This paper aims to explain the functionality and the structure of the framework, to show the workflow that APGG follows, to present the different modules that are available, and to show how APGG can be used to run experiments with public goods games on exampleThe Asymmetric Public Goods Game (APGG) C++ framework offers an easy to use environment to study game theoretical questions. Specifically, it is designed to address questions in the domain of asymmetric public goods games. The modular architecture allows for a vast amount of scenarios and setups for experimenting with different public goods games, using easy to change parameters. Users can experiment with well mixed and structured populations as well as with symmetric and asymmetric payoffs. APGG also features group level payoffs and individual payoffs, and different evolutionary selection mechanisms (Miller et al., 1995) and replication schemes. Results are automatically saved in semantic and descriptive structures and can be easily visualized with the included Python scripts. This paper aims to explain the functionality and the structure of the framework, to show the workflow that APGG follows, to present the different modules that are available, and to show how APGG can be used to run experiments with public goods games on example scenarios.show moreshow less

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Metadaten
Author:Mirko Rosenthal, David Jona RichterORCiD, Falk Hübner, Jochen StaudacherORCiDGND, Arend HintzeORCiD
DOI:https://doi.org/10.21105/joss.04944
Identifier:2475-9066 OPAC HS OPAC extern
Parent Title (English):The Journal of Open Source Software : a developer friendly journal for research software packages
Publisher:JOSS
Document Type:Article
Language:English
Date of Publication (online):2023/09/13
Year of first Publication:2023
Tag:Agent-based Simulation; Public Goods Game
GND Keyword:Spieltheorie; Evolutionäre Spieltheorie; Computersimulation
Volume:8.
Issue:8 (89)
Article Number:4944
Number of pages:8 Seiten
First Page:1
Last Page:8
Institutes:Fakultät Informatik
IFI - Institut für Internationalisierung
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke
3 Sozialwissenschaften
5 Naturwissenschaften und Mathematik
Open Access:open_access
Research focus:FSP4: Soziale Innovationen
Publication Lists:Staudacher, Jochen
Publication reviewed:begutachtet
Licence (German):Creative Commons - CC BY - Namensnennung 4.0 International
Release Date:2023/11/16
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