Gamifying the Learning of Design Patterns in Software Engineering Education
- In this contribution a process and a way for a standardized documentation are proposed for the creation of gamified and competency-based learning activities. Furthermore the application of the process and its documentation is described by using an exemplary learning activity which was created, implemented and evaluated. The findings indicate, that the use of gamification design elements for learning a design pattern can be effective and successful and can lead to an increase in learning motivation.
Author: | Alexander BartelORCiD, Georg HagelORCiDGND |
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DOI: | https://doi.org/10.1109/EDUCON.2016.7474534 |
Identifier: | 978-1-4673-8633-3 OPAC HS OPAC extern |
Identifier: | 2165-9567 OPAC HS OPAC extern |
Parent Title (English): | 2016 IEEE Global Engineering Education Conference (EDUCON) |
Publisher: | IEEE |
Document Type: | conference proceeding (article) |
Conference: | 2016 IEEE Global Engineering Education Conference (EDUCON), 10.-13. April 2016, Abu Dhabi, United Arab Emirates |
Language: | English |
Date of Publication (online): | 2016/05/23 |
Year of first Publication: | 2016 |
Tag: | Competences; Design Patterns; EVELIN I; Gamification; Software Engineering |
Number of pages: | 6 Seiten |
First Page: | 74 |
Last Page: | 79 |
Institutes: | Fakultät Informatik |
Dewey Decimal Classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme |
3 Sozialwissenschaften / 37 Bildung und Erziehung | |
Research focus: | FSP4: Soziale Innovationen |
Publication Lists: | Hagel, Georg |
Publication reviewed: | begutachtet |
Release Date: | 2021/01/26 |