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Gamifying the Learning of Design Patterns in Software Engineering Education

  • In this contribution a process and a way for a standardized documentation are proposed for the creation of gamified and competency-based learning activities. Furthermore the application of the process and its documentation is described by using an exemplary learning activity which was created, implemented and evaluated. The findings indicate, that the use of gamification design elements for learning a design pattern can be effective and successful and can lead to an increase in learning motivation.

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Metadaten
Author:Alexander BartelORCiD, Georg HagelORCiDGND
DOI:https://doi.org/10.1109/EDUCON.2016.7474534
Identifier:978-1-4673-8633-3 OPAC HS OPAC extern
Identifier:2165-9567 OPAC HS OPAC extern
Parent Title (English):2016 IEEE Global Engineering Education Conference (EDUCON)
Publisher:IEEE
Document Type:conference proceeding (article)
Conference:2016 IEEE Global Engineering Education Conference (EDUCON), 10.-13. April 2016, Abu Dhabi, United Arab Emirates
Language:English
Date of Publication (online):2016/05/23
Year of first Publication:2016
Tag:Competences; Design Patterns; EVELIN I; Gamification; Software Engineering
Number of pages:6 Seiten
First Page:74
Last Page:79
Institutes:Fakultät Informatik
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme
3 Sozialwissenschaften / 37 Bildung und Erziehung
Research focus:FSP4: Soziale Innovationen
Publication Lists:Hagel, Georg
Publication reviewed:begutachtet
Release Date:2021/01/26
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