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Magnetic Resonance (MR) elastography is a method for measuring tissue elasticity via phase images acquired with an MR scanner. The propagation of periodic mechanical waves through the tissue can be captured by means of a modified phase contrast sequence. These waves are generated with a mechanical oscillator (actuator) and coupled into the tissue through the skin. The actuator must be capable of generating a sinusoidal excitation with excellent phase and amplitude stability, while not disturbing the MR imaging process. In this work, an actuator based on a piezoelectric principle was developed. Based on the imaging evaluation of several material samples, the housing for the piezoelectric ceramic was constructed of aluminum. Smaller parts of the housing were manufactured from brass and titanium to fulfill the mechanical constraints. A lever was used to transfer the oscillation generated by the piezoelectric ceramic to the point of excitation. The lever amplifies the piezoelectric motion, allowing for a more compact design. Three different lever designs were characterized by an acceleration sensor both outside and inside the magnet. It was shown that the rigidity of the lever, as determined by its material and form, was decisive in determining the resonant frequency of the system and therefore the maximum practical frequency of operation. It was also shown that the motion of the oscillator is unaffected by the electromagnetic fields of the MR imager. The final design can be placed directly in the magnet bore within a few centimeters of the tissue volume to be imaged without generating significant artifacts. An amplitude range of 0–1 mm in the frequency range from 0 to over 300 Hz was achieved, sufficient for performing most MR elastography applications. © 2002 Wiley Periodicals, Inc. Concepts in Magnetic Resonance (Magn Reson Engineering) 15: 239–254, 2002
Mit Hilfe eines Finite-Volumen-Verfahrens wird die dreidimensionale reibungsbehaftete Stroemung um einen schlagenden Fluegel berechnet. Die Bewegungsparamter sind dabei vergleichbar mit den Bedingungen im Reiseflug grosser Voegel. Das numerische Verfahren wird fuer den gezeigten Anwendungsfall, indem eine Methode zur Realisierung von beliebigen periodischen Bewegungen implemetiert wird. Eine Verifizierung erfolgt durch den Vergleich mit analytischen, numerischen und experimentellen Ergebnissen aus der Literatur. Mit dem verifizierten Verfahren werden die instationaeren Groessen wie Druck und Geschwindigkeiten in der Umgebung des bewegten Fluegels berechnet. Daraus ergeben sich ferner die zeitlich gemittelten Groessen wie Schub und Wirkungsgrad des Schlagfluges. Ausserdem wird die Interaktion von Laengs- und Querwirbeln im Nachlauf des schlagenden Fluegels untersucht. Es zeigt sich ein dominanter Einfluss der pulsierenden Randwirbel aufgrund der endlichen Spannweite, waehrend die Anfahr- und Stoppwirbel, verursacht durch die Fluegelbewegung, im Reiseflug grosser Voegel nahezu vernachlaessigbar erscheinen.
An international, collaborative investigation is undertaken to evaluate the relative merits and limitations of various numerical methods and experimental measurement techniques, specifically for the analysis of flapping-wing propulsion. A finite aspect-ratio configuration is extensively investigated, both quantitatively and qualitatively, in a low-speed wind tunnel. Direct force measurements are made, as well as time-accurate and time-averaged laser Doppler velocimetry and unsteady flow visualization. The reduced frequency, mean angle of attack, aspect ratio and Reynolds number are varied in the experiments. The experiment is numerically simulated using flatplate theory, two and three-dimensional panel codes, and two and three-dimensional Euler and Navier- Stokes solvers. The ability of each of the methods to capture important aspects of the flow physics are evaluated through comparisons with each other and the experimental data. Additionally, the comparisons indicate areas where further research is needed. The collaborative effort provides a survey of available capabilities and provides a fixed set of flappingwing data for others to compare against.
Virtual environments can create a realistic impression of an architectural space during the architectural design process, providing a powerful tool for evaluation and promotion during a project’s early stages. In comparison to pre-rendered animations,
such as walkthroughs based on CAD models, virtual environments can offer intuitive interaction and a more life like experience. Advanced virtual environments allow users to change realtime rendering features with a few manipulations, switching between different versions while still maintaining sensory immersion. This paper reports on an experimental project in which architectural models are being integrated into interactive virtual environments, and includes demonstrations of both the possibilities and limitations of such applications in evaluating, presenting and promoting architectural designs.
Auditory displays with the ability to dynamically spatialize virtual sound sources under real-time conditions enable advanced applications for art and music. A listener can be deeply immersed while interacting and participating in the experience. We review some of those applications while focusing on the Helical Keyboard project and discussing the required technology. Inspired by the cyclical nature of octaves and helical structure of a scale, a model of a piano-style keyboard was prepared, which was then geometrically warped into a helicoidal configuration, one octave/revolution, pitch mapped to height and chroma. It can be driven by MIDI events, real-time or sequenced, which stream is both synthesized and spatialized by a spatial sound display. The sound of the respective notes is spatialized with respect to sinks, avatars of the human user, by default in the tube of the helix. Alternative coloring schemes can be applied, including a color map compatible with chromastereoptic eyewear. The graphical display animates polygons, interpolating between the notes of a chord across the tube of the helix. Recognition of simple chords allows directionalization of all the notes of a major triad from the position of its musical root. The system is designed to allow, for instance, separate audition of harmony and melody, commonly played by the left and right hands, respectively, on a normal keyboard. Perhaps the most exotic feature of the interface is the ability to fork oneÃs presence, replicating subject instead of object by installing multiple sinks at arbitrary places around a virtual scene so that, for example, harmony and melody can be separately spatialized, using two heads to normalize the octave; such a technique effectively doubles the helix from the perspective of a single listener. Rather than a symmetric arrangement of the individual helices, they are perceptually superimposed in-phase, co-extensively, so that corresponding notes in different registers are at the same azimuth.