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The German banking system and the global financial crisis: causes, developments and policy responses
(2009)
Germany’s banking sector has been severely hit by the global financial crisis. In a German context as of February, 2009, this paper reviews briefly the structure of the banking industry, quantifies effects of the crisis on banks and surveys responses of economic policy. It is argued that policy design needs to enhance transparency and enforce the liability principle. In addition, economic policy should not eclipse principles of competition policy.
CFX 11.0 is a Computational Fluid Dynamics (CFD) program for simulating the behavior of systems involving fluid flow, heat transfer, and other related physical processes. It works by solving the equations of fluid flow (in a special form) over a region of interest, with specified (known) conditions on the boundary of that region. This tool is used here to analyse the straw cutter which is used to comminute the straw which is left standing in the field after stripper header has stripped the grains from the crops. Stripper Header is a new technique different to conventional harvester machines and it is still under development and testing. It works on the principle in which grains are first stripped off from the head of the standing crop which helps in much reduced intake freeing up the separation systems to handle a larger volume of grains. But with this, the new problem of the disposal of the long, uncut straw left after stripping of grains arose. So a straw cutter is used after the stripper header stage in this Combine Harvester, where the rotor is equipped with pressed steel blades and rotates towards the crop, i.e., it cuts and lifts the straw over the top. This technique is environment friendly because previously farmers would have to burn the long, uncut straw standing in the fields while in this case mulched straw can be used for min-till systems. This rotor based straw cutting machine is analysed here which helps us in increasing power efficiency and comminution rate and quality of cut straw particles. Here fluid flow simulation has been preferred over particle simulation: - CFX 10.0 tool is not very effective for particle simulation techniques and computation time is increased considerably. - It’s very hard to realize particle simulation in CFX 10.0 because we have to define size and properties of each particle and besides this wall conditions would have to be defined differently for every boundary. - Besides this, it’s hard to realize cutting effect with straw particles in CFX 10.0 which otherwise would be comminuted in real life conditions. - The results obtained from fluid simulation are validated using experimental results and found to be nearly the same which clearly contradicts any need of performing particle simulation.
This dissertation, written for the course Master of European Social Policy Analysis – National University of Ireland Maynooth - , shows the context or so-called framework within which the medical social work service in two different welfare states: Ireland and Germany operates. This means the societal context as a whole, the health system in general (macro-level) and the hospital setting (mezzo-level) in particular. The idea of this publication is to give a short overview of the historic development of medical social work (micro-level) in Ireland and Germany and some background information about what medical social work is. The time frame examined starts from the 1980s up to present. The main questions to be answered are: What are the interdependencies between the macro-, mezzo- and micro-level? Have changes in the health system in general and the hospitals in particular influenced medical social work and if so how? What are the similarities and differences in the two countries?
Broader use of virtual reality environments and sophisticated animations spawn a need for spatial sound. Until now, spatial sound design has been based very much on experience and trial and error. Most effects are hand-crafted, because good design tools for spatial sound do not exist. This paper discusses spatial sound authoring and its applications, including shared virtual reality environments based on VRML. New utilities introduced by this research are an inspector for sound sources, an interactive resource manager, and a visual soundscape manipulator. The tools are part of a sound spatialization framework and allow a designer/author of multimedia content to monitor and debug sound events. Resource constraints like limited sound spatialization channels can also be simulated.
The Sound Spatialization Framework is a C++ toolkit and development environment for providing advanced sound spatialization for virtual reality and multimedia applications. The Sound Spatialization Framework provides many powerful display and user-interface features not found in other sound spatialization software packages. It provides facilities that go beyond simple sound source spatialization: visualization and editing of the soundscape, multiple sinks, clustering of sound sources, monitoring and controlling resource management, support for various spatialization backends, and classes for MIDI animation and handling.
Education at the University of Aizu is focussed upon computer science. Besides being the subject matter of many courses, however, the computer also plays a vital role in the educational process itself, both in the distribution of instructional media, and in providing students with valuable practical experience. All students have unlimited access (24-hours-a-day) to individual networked workstations, most of which are multimedia-capable (even video capture is possible in two exercise rooms). Without software and content tailored for computer-aided instruction, the hardware becomes an expensive decoration. In any case, there is a need to better educate the instructors and students in the use of the equipment. In the interest of facilitating effective, collaborative use of network-based computers in teaching, this article explores the impact that a network environment can have on such activities. First, as a general overview, and to examine the motivation for the use of a network environment in teaching, this article reviews a range of different styles of collaboration. Then the article shows what kind of tools are available for use, within the context of what has come to be called Computer-Supported Cooperative Work (CSCW).
The task of the Center for Language Research is to provide content-based English language instruction for students of computer science and engineering. As such, we find ourselves at the confluence of many of the streams currently running through the English Language Teaching profession, including English for Science and Technology (EST), English for Academic Purposes (EAP), English for Specific Purposes (ESP), Computer-assisted language learning (CALL), content-based instruction, and multimedia applications in foreign language pedagogy. This paper describes our initial attempts to construct a number of World Wide Web pages where students will be able to study EST, EAP, and computer science topics on their own in a multimedia environment.